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author | Max Horn | 2003-01-07 17:35:20 +0000 |
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committer | Max Horn | 2003-01-07 17:35:20 +0000 |
commit | eaf2e1a31326e65538816c9c4c799bd16c58dcdb (patch) | |
tree | 72d7ee93f3f539bcc1c9a8ac5260fc7b7622d8c7 /scumm/base-costume.h | |
parent | 08d34d17c0d8b4fd0f476ed81c3b2bb948178491 (diff) | |
download | scummvm-rg350-eaf2e1a31326e65538816c9c4c799bd16c58dcdb.tar.gz scummvm-rg350-eaf2e1a31326e65538816c9c4c799bd16c58dcdb.tar.bz2 scummvm-rg350-eaf2e1a31326e65538816c9c4c799bd16c58dcdb.zip |
more akos/costume merging
svn-id: r6352
Diffstat (limited to 'scumm/base-costume.h')
-rw-r--r-- | scumm/base-costume.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/scumm/base-costume.h b/scumm/base-costume.h new file mode 100644 index 0000000000..f668eba086 --- /dev/null +++ b/scumm/base-costume.h @@ -0,0 +1,91 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#ifndef BASE_COSTUME_H +#define BASE_COSTUME_H + +class Scumm; + + +struct BaseCostumeRenderer { +public: + byte _dirty_id; + + byte _shadow_mode; + byte *_shadow_table; + + int _actorX, _actorY; + byte _zbuf; + byte _scaleX, _scaleY; + + int _draw_top, _draw_bottom; + +protected: + Scumm *_vm; + int32 _numStrips; + + // current move offset + int _xmove, _ymove; + + // whether to draw the actor mirrored + bool _mirror; + + // width and height of cel to decode + int _width, _height; + +public: + BaseCostumeRenderer(Scumm *scumm) { + _dirty_id = 0; + _shadow_mode = 0; + _shadow_table = 0; + _actorX = _actorY = 0; + _zbuf = 0; + _scaleX = _scaleY = 0; + _draw_top = _draw_bottom = 0; + + _vm = scumm; + _numStrips = _vm->gdi._numStrips; + _xmove = _ymove = 0; + _mirror = false; + _width = _height = 0; + } + + virtual void setPalette(byte *palette) = 0; + virtual void setFacing(Actor *a) = 0; + virtual void setCostume(int costume) = 0; + + byte drawCostume(const CostumeData &cost) { + int i; + byte result = 0; + + _xmove = _ymove = 0; + for (i = 0; i < 16; i++) + result |= drawLimb(cost, i); + return result; + } + +protected: + virtual byte drawLimb(const CostumeData &cost, int limb) = 0; + +}; + +#endif |