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authorMax Horn2003-01-07 17:35:20 +0000
committerMax Horn2003-01-07 17:35:20 +0000
commiteaf2e1a31326e65538816c9c4c799bd16c58dcdb (patch)
tree72d7ee93f3f539bcc1c9a8ac5260fc7b7622d8c7 /scumm/base-costume.h
parent08d34d17c0d8b4fd0f476ed81c3b2bb948178491 (diff)
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more akos/costume merging
svn-id: r6352
Diffstat (limited to 'scumm/base-costume.h')
-rw-r--r--scumm/base-costume.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/scumm/base-costume.h b/scumm/base-costume.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001/2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef BASE_COSTUME_H
+#define BASE_COSTUME_H
+
+class Scumm;
+
+
+struct BaseCostumeRenderer {
+public:
+ byte _dirty_id;
+
+ byte _shadow_mode;
+ byte *_shadow_table;
+
+ int _actorX, _actorY;
+ byte _zbuf;
+ byte _scaleX, _scaleY;
+
+ int _draw_top, _draw_bottom;
+
+protected:
+ Scumm *_vm;
+ int32 _numStrips;
+
+ // current move offset
+ int _xmove, _ymove;
+
+ // whether to draw the actor mirrored
+ bool _mirror;
+
+ // width and height of cel to decode
+ int _width, _height;
+
+public:
+ BaseCostumeRenderer(Scumm *scumm) {
+ _dirty_id = 0;
+ _shadow_mode = 0;
+ _shadow_table = 0;
+ _actorX = _actorY = 0;
+ _zbuf = 0;
+ _scaleX = _scaleY = 0;
+ _draw_top = _draw_bottom = 0;
+
+ _vm = scumm;
+ _numStrips = _vm->gdi._numStrips;
+ _xmove = _ymove = 0;
+ _mirror = false;
+ _width = _height = 0;
+ }
+
+ virtual void setPalette(byte *palette) = 0;
+ virtual void setFacing(Actor *a) = 0;
+ virtual void setCostume(int costume) = 0;
+
+ byte drawCostume(const CostumeData &cost) {
+ int i;
+ byte result = 0;
+
+ _xmove = _ymove = 0;
+ for (i = 0; i < 16; i++)
+ result |= drawLimb(cost, i);
+ return result;
+ }
+
+protected:
+ virtual byte drawLimb(const CostumeData &cost, int limb) = 0;
+
+};
+
+#endif