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author | Travis Howell | 2004-09-02 03:54:29 +0000 |
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committer | Travis Howell | 2004-09-02 03:54:29 +0000 |
commit | a8a75eb009a98871829295112d1fd2674a85d7a4 (patch) | |
tree | 2ef5a076fe63b9e935ad43dd463b082d4a7f17b7 /scumm/bomp.cpp | |
parent | b556b277fced5a9f4a70be8751f3aa500fb47a31 (diff) | |
download | scummvm-rg350-a8a75eb009a98871829295112d1fd2674a85d7a4.tar.gz scummvm-rg350-a8a75eb009a98871829295112d1fd2674a85d7a4.tar.bz2 scummvm-rg350-a8a75eb009a98871829295112d1fd2674a85d7a4.zip |
HE games should check _numSounds to check whether sound type is music.
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources.
svn-id: r14859
Diffstat (limited to 'scumm/bomp.cpp')
0 files changed, 0 insertions, 0 deletions