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authorTravis Howell2004-06-27 15:41:01 +0000
committerTravis Howell2004-06-27 15:41:01 +0000
commitc026a0a5e18d1d4089b5f6e42bfde90b73feb2e1 (patch)
tree0327b62202d77e0b35e642efc95f6f71aca71f91 /scumm/bomp.h
parent9ef85b62813b90c6c4d6a41e4c7f025b0354801a (diff)
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Another palette change needed for HE 7.0 games.
Rename a few HE sound vars svn-id: r14084
Diffstat (limited to 'scumm/bomp.h')
-rw-r--r--scumm/bomp.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/bomp.h b/scumm/bomp.h
index d32296f371..5a287893a2 100644
--- a/scumm/bomp.h
+++ b/scumm/bomp.h
@@ -29,7 +29,7 @@ namespace Scumm {
int32 setupBompScale(byte *scaling, int32 size, byte scale);
void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency);
-void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency);
+void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte humongous = false);
void decompressBomp(byte *dst, const byte *src, int w, int h);
void bompDecodeLine(byte *dst, const byte *src, int size);