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author | Travis Howell | 2004-06-27 15:41:01 +0000 |
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committer | Travis Howell | 2004-06-27 15:41:01 +0000 |
commit | c026a0a5e18d1d4089b5f6e42bfde90b73feb2e1 (patch) | |
tree | 0327b62202d77e0b35e642efc95f6f71aca71f91 /scumm/bomp.h | |
parent | 9ef85b62813b90c6c4d6a41e4c7f025b0354801a (diff) | |
download | scummvm-rg350-c026a0a5e18d1d4089b5f6e42bfde90b73feb2e1.tar.gz scummvm-rg350-c026a0a5e18d1d4089b5f6e42bfde90b73feb2e1.tar.bz2 scummvm-rg350-c026a0a5e18d1d4089b5f6e42bfde90b73feb2e1.zip |
Another palette change needed for HE 7.0 games.
Rename a few HE sound vars
svn-id: r14084
Diffstat (limited to 'scumm/bomp.h')
-rw-r--r-- | scumm/bomp.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/bomp.h b/scumm/bomp.h index d32296f371..5a287893a2 100644 --- a/scumm/bomp.h +++ b/scumm/bomp.h @@ -29,7 +29,7 @@ namespace Scumm { int32 setupBompScale(byte *scaling, int32 size, byte scale); void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency); -void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency); +void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte humongous = false); void decompressBomp(byte *dst, const byte *src, int w, int h); void bompDecodeLine(byte *dst, const byte *src, int size); |