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author | Max Horn | 2003-05-31 16:20:20 +0000 |
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committer | Max Horn | 2003-05-31 16:20:20 +0000 |
commit | 83e1815a726375ca44603feb20950a955d250cf2 (patch) | |
tree | bcf4f19b1109710a2c2c913cbfd88e157fab36f0 /scumm/boxes.cpp | |
parent | 2fd98601f720b8fa5296f8e8e06c09388c40c3a7 (diff) | |
download | scummvm-rg350-83e1815a726375ca44603feb20950a955d250cf2.tar.gz scummvm-rg350-83e1815a726375ca44603feb20950a955d250cf2.tar.bz2 scummvm-rg350-83e1815a726375ca44603feb20950a955d250cf2.zip |
some box debugging code
svn-id: r8182
Diffstat (limited to 'scumm/boxes.cpp')
-rw-r--r-- | scumm/boxes.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp index 1ce65d6448..bb1b5629ce 100644 --- a/scumm/boxes.cpp +++ b/scumm/boxes.cpp @@ -751,6 +751,42 @@ bool Actor::findPathTowards(byte box1nr, byte box2nr, byte box3nr, int16 &foundP return false; } +#define BOX_DEBUG 0 + +#if BOX_DEBUG +static void printMatrix(byte *boxm, int num) { + int i; + for (i = 0; i < num; i++) { + printf("%d: ", i); + while (*boxm != 0xFF) { + printf("%d, ", *boxm); + boxm++; + } + boxm++; + printf("\n"); + } +} + +static void printMatrix2(byte *matrix, int num) { + int i, j; + printf(" "); + for (i = 0; i < num; i++) + printf("%2d ", i); + printf("\n"); + for (i = 0; i < num; i++) { + printf("%2d: ", i); + for (j = 0; j < num; j++) { + int val = matrix[i * 64 + j]; + if (val == 250) + printf(" ? "); + else + printf("%2d ", val); + } + printf("\n"); + } +} +#endif + void Scumm::createBoxMatrix() { int num, i, j; byte flags; @@ -758,6 +794,7 @@ void Scumm::createBoxMatrix() { int counter, val; int code; + // A heap (an optiimsation to avoid calling malloc/free extremly often) _maxBoxVertexHeap = 1000; createResource(rtMatrix, 4, _maxBoxVertexHeap); @@ -774,6 +811,21 @@ void Scumm::createBoxMatrix() { num = getNumBoxes(); +#if BOX_DEBUG +printf("Creating box matrix...\n"); + for (i = 0; i < num; i++) { + BoxCoords coords; + flags = getBoxFlags(i); + getBoxCoordinates(i, &coords); + + printf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x\n", + i, + coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y, + coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y, + flags); + } +#endif + // Initialise the distance matrix: each box has distance 0 to itself, // and distance 1 to its direct neighbors. Initially, it has distance // 250 (= infinity) to all other boxes. @@ -788,6 +840,11 @@ void Scumm::createBoxMatrix() { } } } + +#if BOX_DEBUG + printf("Initial matrix:\n"); + printMatrix2(_boxMatrixPtr3, num); +#endif // Iterate over all boxes for (j = 0; j < num; j++) { @@ -877,6 +934,12 @@ void Scumm::createBoxMatrix() { addToBoxMatrix(0xFF); nukeResource(rtMatrix, 4); nukeResource(rtMatrix, 3); + +#if BOX_DEBUG + printf("End result:\n"); + printMatrix2(_boxMatrixPtr3, num); + printMatrix(getBoxMatrixBaseAddr(), num); +#endif } PathVertex *unkMatrixProc1(PathVertex *vtx, PathNode *node) { |