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authorTorbjörn Andersson2003-06-01 16:40:15 +0000
committerTorbjörn Andersson2003-06-01 16:40:15 +0000
commit7cfe07fdd301aa10a1e2f8009c2fb34067d88d04 (patch)
tree02514dcf59a88c2aa4fbf3c2cfa3b0ff0859d2da /scumm/bundle.cpp
parented0080e55b14b7f890449e5744633da46d41428a (diff)
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Reverted the recent o5_getClosestObjActor() change and fixed it by
measuring the distance in characters for V2 games instead. Now Edna won't bring the same strange kid into the cell over and over again. If necessary, we can still fix o5_getClosestActor() to handle larger distances. It just takes a few more changes than I first thought. svn-id: r8243
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