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author | Max Horn | 2004-01-03 21:22:07 +0000 |
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committer | Max Horn | 2004-01-03 21:22:07 +0000 |
commit | 34db2e793a22fc12b6f30289297aeead967e4f26 (patch) | |
tree | ead2d13e04d084a65e3845aaa6ac6528c56b87db /scumm/camera.cpp | |
parent | d49082065a1cbcecffb9069e449ce5c8686ea23d (diff) | |
download | scummvm-rg350-34db2e793a22fc12b6f30289297aeead967e4f26.tar.gz scummvm-rg350-34db2e793a22fc12b6f30289297aeead967e4f26.tar.bz2 scummvm-rg350-34db2e793a22fc12b6f30289297aeead967e4f26.zip |
added & renamed some constants; fixed & added some doxygen comments; cleaned up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly)
svn-id: r12118
Diffstat (limited to 'scumm/camera.cpp')
-rw-r--r-- | scumm/camera.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp index 0357392ce9..c35a93a5ca 100644 --- a/scumm/camera.cpp +++ b/scumm/camera.cpp @@ -29,7 +29,7 @@ namespace Scumm { void ScummEngine::setCameraAtEx(int at) { if (!(_features & GF_NEW_CAMERA)) { - camera._mode = CM_NORMAL; + camera._mode = kNormalCameraMode; camera._cur.x = at; setCameraAt(at, 0); camera._movingToActor = false; @@ -37,7 +37,7 @@ void ScummEngine::setCameraAtEx(int at) { } void ScummEngine::setCameraAt(int pos_x, int pos_y) { - if (camera._mode != CM_FOLLOW_ACTOR || abs(pos_x - camera._cur.x) > (_screenWidth / 2)) { + if (camera._mode != kFollowActorCameraMode || abs(pos_x - camera._cur.x) > (_screenWidth / 2)) { camera._cur.x = pos_x; } camera._dest.x = pos_x; @@ -89,12 +89,12 @@ void ScummEngine::setCameraFollows(Actor *a) { int t, i; - camera._mode = CM_FOLLOW_ACTOR; + camera._mode = kFollowActorCameraMode; camera._follows = a->number; if (!a->isInCurrentRoom()) { startScene(a->getRoom(), 0, 0); - camera._mode = CM_FOLLOW_ACTOR; + camera._mode = kFollowActorCameraMode; camera._cur.x = a->_pos.x; setCameraAt(camera._cur.x, 0); } @@ -174,7 +174,7 @@ void ScummEngine::moveCamera() { return; } - if (camera._mode == CM_FOLLOW_ACTOR) { + if (camera._mode == kFollowActorCameraMode) { a = derefActor(camera._follows, "moveCamera"); actorx = a->_pos.x; @@ -353,7 +353,7 @@ void ScummEngine::cameraMoved() { void ScummEngine::panCameraTo(int x, int y) { camera._dest.x = x; - camera._mode = CM_PANNING; + camera._mode = kPanningCameraMode; camera._movingToActor = false; } @@ -373,7 +373,7 @@ void ScummEngine::actorFollowCamera(int act) { /* // MI1 compatibilty if (act == 0) { - camera._mode = CM_NORMAL; + camera._mode = kNormalCameraMode; camera._follows = 0; camera._movingToActor = false; return; |