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author | Max Horn | 2003-05-30 02:01:45 +0000 |
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committer | Max Horn | 2003-05-30 02:01:45 +0000 |
commit | 37fa2df49acf2991c24c6b7e271ed4431f8dc5c5 (patch) | |
tree | 1fdda33120dcadeeb699105478fb1fd5340fde3a /scumm/camera.cpp | |
parent | 9f301f16e611c1b67ba3fca6508c3d11224c8df8 (diff) | |
download | scummvm-rg350-37fa2df49acf2991c24c6b7e271ed4431f8dc5c5.tar.gz scummvm-rg350-37fa2df49acf2991c24c6b7e271ed4431f8dc5c5.tar.bz2 scummvm-rg350-37fa2df49acf2991c24c6b7e271ed4431f8dc5c5.zip |
cleanup; removed last horizontal bound check from updateDirtyRect -> now all the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases)
svn-id: r8129
Diffstat (limited to 'scumm/camera.cpp')
-rw-r--r-- | scumm/camera.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp index 7a9fab4714..90119cb90d 100644 --- a/scumm/camera.cpp +++ b/scumm/camera.cpp @@ -320,15 +320,13 @@ void Scumm::cameraMoved() { } } - _screenStartStrip = (camera._cur.x - (_screenWidth / 2)) >> 3; + _screenStartStrip = camera._cur.x / 8 - gdi._numStrips / 2; _screenEndStrip = _screenStartStrip + gdi._numStrips - 1; _screenTop = camera._cur.y - (_screenHeight / 2); if (_features & GF_AFTER_V7) { - _screenLeft = camera._cur.x - (_screenWidth / 2); } else { - _screenLeft = _screenStartStrip << 3; } |