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author | Torbjörn Andersson | 2005-05-01 17:44:54 +0000 |
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committer | Torbjörn Andersson | 2005-05-01 17:44:54 +0000 |
commit | 81c84b683ebb9f107186b4f43847bc5a61fb60e8 (patch) | |
tree | 4e661f15c51a04c4d7a22cf65403c19ef4bf4c24 /scumm/camera.cpp | |
parent | 777618ddf9ca3f5151e0aa6bd57125930e2c75d0 (diff) | |
download | scummvm-rg350-81c84b683ebb9f107186b4f43847bc5a61fb60e8.tar.gz scummvm-rg350-81c84b683ebb9f107186b4f43847bc5a61fb60e8.tar.bz2 scummvm-rg350-81c84b683ebb9f107186b4f43847bc5a61fb60e8.zip |
If the sound ends before the cutscene, fall back on same synchronizing
mechanism as in the no sound case. In particular, don't hang while waiting
for the sound to play far enough to go to the next frame.
This should fix bug #1192646.
svn-id: r17889
Diffstat (limited to 'scumm/camera.cpp')
0 files changed, 0 insertions, 0 deletions