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authorMax Horn2003-05-29 23:44:24 +0000
committerMax Horn2003-05-29 23:44:24 +0000
commitd0b2e561947b24455b71c9686240bdaa63427b7c (patch)
treeb83553ec30b2956b9bfc10a446579eb3cac2ed05 /scumm/camera.cpp
parentc1dfd566d5c579cb4a58deec2e1e0b2791e45bfd (diff)
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more camera spliting
svn-id: r8121
Diffstat (limited to 'scumm/camera.cpp')
-rw-r--r--scumm/camera.cpp257
1 files changed, 129 insertions, 128 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp
index 5e21944ef1..7a9fab4714 100644
--- a/scumm/camera.cpp
+++ b/scumm/camera.cpp
@@ -147,167 +147,168 @@ void Scumm::clampCameraPos(ScummVM::Point *pt) {
}
void Scumm::moveCamera() {
- if (_features & GF_AFTER_V7) {
- ScummVM::Point old = camera._cur;
- Actor *a = NULL;
+ int pos = camera._cur.x;
+ int actorx, t;
+ Actor *a = NULL;
+
+ camera._cur.x &= 0xFFF8;
- if (camera._follows) {
- a = derefActor(camera._follows, "moveCamera");
- if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) ||
- abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) {
+ if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) {
+ if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
+ camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X);
+ else
+ camera._cur.x += 8;
+ cameraMoved();
+ return;
+ }
+
+ if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) {
+ if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
+ camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X);
+ else
+ camera._cur.x -= 8;
+ cameraMoved();
+ return;
+ }
+
+ if (camera._mode == CM_FOLLOW_ACTOR) {
+ a = derefActor(camera._follows, "moveCamera");
+
+ actorx = a->x;
+ t = (actorx >> 3) - _screenStartStrip;
+
+ if (t < camera._leftTrigger || t > camera._rightTrigger) {
+ if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
+ if (t > 35)
+ camera._dest.x = actorx + 80;
+ if (t < 5)
+ camera._dest.x = actorx - 80;
+ } else
camera._movingToActor = true;
- if (VAR(VAR_CAMERA_THRESHOLD_X) == 0)
- camera._cur.x = a->x;
- if (VAR(VAR_CAMERA_THRESHOLD_Y) == 0)
- camera._cur.y = a->y;
- clampCameraPos(&camera._cur);
- }
- } else {
- camera._movingToActor = false;
}
+ }
- if (camera._movingToActor) {
- VAR(VAR_CAMERA_DEST_X) = camera._dest.x = a->x;
- VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y;
- }
+ if (camera._movingToActor) {
+ a = derefActor(camera._follows, "moveCamera(2)");
+ camera._dest.x = a->x;
+ }
- assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
+ if (camera._dest.x < VAR(VAR_CAMERA_MIN_X))
+ camera._dest.x = (short) VAR(VAR_CAMERA_MIN_X);
- clampCameraPos(&camera._dest);
+ if (camera._dest.x > VAR(VAR_CAMERA_MAX_X))
+ camera._dest.x = (short) VAR(VAR_CAMERA_MAX_X);
- if (camera._cur.x < camera._dest.x) {
- camera._cur.x += (short) VAR(VAR_CAMERA_SPEED_X);
- if (camera._cur.x > camera._dest.x)
- camera._cur.x = camera._dest.x;
- }
+ if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
+ camera._cur.x = camera._dest.x;
+ } else {
+ if (camera._cur.x < camera._dest.x)
+ camera._cur.x += 8;
+ if (camera._cur.x > camera._dest.x)
+ camera._cur.x -= 8;
+ }
- if (camera._cur.x > camera._dest.x) {
- camera._cur.x -= (short) VAR(VAR_CAMERA_SPEED_X);
- if (camera._cur.x < camera._dest.x)
- camera._cur.x = camera._dest.x;
- }
+ /* a is set a bit above */
+ if (camera._movingToActor && (camera._cur.x >> 3) == (a->x >> 3)) {
+ camera._movingToActor = false;
+ }
- if (camera._cur.y < camera._dest.y) {
- camera._cur.y += (short) VAR(VAR_CAMERA_SPEED_Y);
- if (camera._cur.y > camera._dest.y)
- camera._cur.y = camera._dest.y;
- }
+ cameraMoved();
- if (camera._cur.y > camera._dest.y) {
- camera._cur.y -= (short) VAR(VAR_CAMERA_SPEED_Y);
- if (camera._cur.y < camera._dest.y)
- camera._cur.y = camera._dest.y;
- }
+ if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT) && pos != camera._cur.x) {
+ if (_features & GF_AFTER_V2)
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8;
+ else
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x;
+ runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
+ }
+}
- if (camera._cur.x == camera._dest.x && camera._cur.y == camera._dest.y) {
+void Scumm_v7::moveCamera() {
+ ScummVM::Point old = camera._cur;
+ Actor *a = NULL;
+
+ if (camera._follows) {
+ a = derefActor(camera._follows, "moveCamera");
+ if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) ||
+ abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) {
+ camera._movingToActor = true;
+ if (VAR(VAR_CAMERA_THRESHOLD_X) == 0)
+ camera._cur.x = a->x;
+ if (VAR(VAR_CAMERA_THRESHOLD_Y) == 0)
+ camera._cur.y = a->y;
+ clampCameraPos(&camera._cur);
+ }
+ } else {
+ camera._movingToActor = false;
+ }
- camera._movingToActor = false;
- camera._accel.x = camera._accel.y = 0;
- VAR(VAR_CAMERA_SPEED_X) = VAR(VAR_CAMERA_SPEED_Y) = 0;
- } else {
+ if (camera._movingToActor) {
+ VAR(VAR_CAMERA_DEST_X) = camera._dest.x = a->x;
+ VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y;
+ }
- camera._accel.x += (short) VAR(VAR_CAMERA_ACCEL_X);
- camera._accel.y += (short) VAR(VAR_CAMERA_ACCEL_Y);
+ assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
- VAR(VAR_CAMERA_SPEED_X) += camera._accel.x / 100;
- VAR(VAR_CAMERA_SPEED_Y) += camera._accel.y / 100;
+ clampCameraPos(&camera._dest);
- if (VAR(VAR_CAMERA_SPEED_X) < 8)
- VAR(VAR_CAMERA_SPEED_X) = 8;
+ if (camera._cur.x < camera._dest.x) {
+ camera._cur.x += (short) VAR(VAR_CAMERA_SPEED_X);
+ if (camera._cur.x > camera._dest.x)
+ camera._cur.x = camera._dest.x;
+ }
- if (VAR(VAR_CAMERA_SPEED_Y) < 8)
- VAR(VAR_CAMERA_SPEED_Y) = 8;
+ if (camera._cur.x > camera._dest.x) {
+ camera._cur.x -= (short) VAR(VAR_CAMERA_SPEED_X);
+ if (camera._cur.x < camera._dest.x)
+ camera._cur.x = camera._dest.x;
+ }
- }
+ if (camera._cur.y < camera._dest.y) {
+ camera._cur.y += (short) VAR(VAR_CAMERA_SPEED_Y);
+ if (camera._cur.y > camera._dest.y)
+ camera._cur.y = camera._dest.y;
+ }
- cameraMoved();
+ if (camera._cur.y > camera._dest.y) {
+ camera._cur.y -= (short) VAR(VAR_CAMERA_SPEED_Y);
+ if (camera._cur.y < camera._dest.y)
+ camera._cur.y = camera._dest.y;
+ }
- if (camera._cur.x != old.x || camera._cur.y != old.y) {
- VAR(VAR_CAMERA_POS_X) = camera._cur.x;
- VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
+ if (camera._cur.x == camera._dest.x && camera._cur.y == camera._dest.y) {
- if (VAR(VAR_SCROLL_SCRIPT))
- runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
- }
+ camera._movingToActor = false;
+ camera._accel.x = camera._accel.y = 0;
+ VAR(VAR_CAMERA_SPEED_X) = VAR(VAR_CAMERA_SPEED_Y) = 0;
} else {
- int pos = camera._cur.x;
- int actorx, t;
- Actor *a = NULL;
-
- camera._cur.x &= 0xFFF8;
-
- if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) {
- if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
- camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X);
- else
- camera._cur.x += 8;
- cameraMoved();
- return;
- }
- if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) {
- if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
- camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X);
- else
- camera._cur.x -= 8;
- cameraMoved();
- return;
- }
+ camera._accel.x += (short) VAR(VAR_CAMERA_ACCEL_X);
+ camera._accel.y += (short) VAR(VAR_CAMERA_ACCEL_Y);
- if (camera._mode == CM_FOLLOW_ACTOR) {
- a = derefActor(camera._follows, "moveCamera");
-
- actorx = a->x;
- t = (actorx >> 3) - _screenStartStrip;
-
- if (t < camera._leftTrigger || t > camera._rightTrigger) {
- if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
- if (t > 35)
- camera._dest.x = actorx + 80;
- if (t < 5)
- camera._dest.x = actorx - 80;
- } else
- camera._movingToActor = true;
- }
- }
+ VAR(VAR_CAMERA_SPEED_X) += camera._accel.x / 100;
+ VAR(VAR_CAMERA_SPEED_Y) += camera._accel.y / 100;
- if (camera._movingToActor) {
- a = derefActor(camera._follows, "moveCamera(2)");
- camera._dest.x = a->x;
- }
+ if (VAR(VAR_CAMERA_SPEED_X) < 8)
+ VAR(VAR_CAMERA_SPEED_X) = 8;
- if (camera._dest.x < VAR(VAR_CAMERA_MIN_X))
- camera._dest.x = (short) VAR(VAR_CAMERA_MIN_X);
+ if (VAR(VAR_CAMERA_SPEED_Y) < 8)
+ VAR(VAR_CAMERA_SPEED_Y) = 8;
- if (camera._dest.x > VAR(VAR_CAMERA_MAX_X))
- camera._dest.x = (short) VAR(VAR_CAMERA_MAX_X);
+ }
- if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
- camera._cur.x = camera._dest.x;
- } else {
- if (camera._cur.x < camera._dest.x)
- camera._cur.x += 8;
- if (camera._cur.x > camera._dest.x)
- camera._cur.x -= 8;
- }
+ cameraMoved();
- /* a is set a bit above */
- if (camera._movingToActor && (camera._cur.x >> 3) == (a->x >> 3)) {
- camera._movingToActor = false;
- }
+ if (camera._cur.x != old.x || camera._cur.y != old.y) {
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x;
+ VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
- cameraMoved();
-
- if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT) && pos != camera._cur.x) {
- if (_features & GF_AFTER_V2)
- VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8;
- else
- VAR(VAR_CAMERA_POS_X) = camera._cur.x;
+ if (VAR(VAR_SCROLL_SCRIPT))
runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
- }
}
}
+
void Scumm::cameraMoved() {
if (_features & GF_AFTER_V7) {
assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));