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author | Travis Howell | 2003-10-15 09:40:44 +0000 |
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committer | Travis Howell | 2003-10-15 09:40:44 +0000 |
commit | f0ffea2d6417ee1aac9ad3e92ffcfd5c8c6ebbd2 (patch) | |
tree | 8cd5b6f256dd6f5ed2e5e30ba36357f282b35bb3 /scumm/camera.cpp | |
parent | 83bf2f0e1749412792fdbf53625d78670a0dd224 (diff) | |
download | scummvm-rg350-f0ffea2d6417ee1aac9ad3e92ffcfd5c8c6ebbd2.tar.gz scummvm-rg350-f0ffea2d6417ee1aac9ad3e92ffcfd5c8c6ebbd2.tar.bz2 scummvm-rg350-f0ffea2d6417ee1aac9ad3e92ffcfd5c8c6ebbd2.zip |
Disable code which seems to be real cause of lock up in title screen of MI1 demos
svn-id: r10811
Diffstat (limited to 'scumm/camera.cpp')
-rw-r--r-- | scumm/camera.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp index 872cb593ce..a59bd4ec57 100644 --- a/scumm/camera.cpp +++ b/scumm/camera.cpp @@ -367,13 +367,18 @@ void ScummEngine::actorFollowCamera(int act) { if (!(_features & GF_NEW_CAMERA)) { int old; - /* mi1 compatibilty */ +// Exactly why is this code needed for Monkey Island 1? +// Seems to be the real cause of lock up at title screen +// in Amiga and PC demo versions. +/* + // MI1 compatibilty if (act == 0) { camera._mode = CM_NORMAL; camera._follows = 0; camera._movingToActor = false; return; } +*/ old = camera._follows; setCameraFollows(derefActor(act, "actorFollowCamera")); |