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authorMax Horn2003-06-15 01:42:19 +0000
committerMax Horn2003-06-15 01:42:19 +0000
commit101df28e0b196201ab924cdbb771ba95426ff42d (patch)
tree6453d3321cbb2bc3a4b0e9403a6954d94bb829d5 /scumm/charset.cpp
parent9ce9ce620f5210e4293c7c0452509d48fecd0b69 (diff)
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moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
svn-id: r8496
Diffstat (limited to 'scumm/charset.cpp')
-rw-r--r--scumm/charset.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index c27d2a8c4a..e40d5b6abb 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -22,6 +22,7 @@
#include "charset.h"
#include "scumm.h"
#include "nut_renderer.h"
+#include "common/gameDetector.h"
CharsetRenderer::CharsetRenderer(Scumm *vm) {