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author | Max Horn | 2003-06-15 01:42:19 +0000 |
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committer | Max Horn | 2003-06-15 01:42:19 +0000 |
commit | 101df28e0b196201ab924cdbb771ba95426ff42d (patch) | |
tree | 6453d3321cbb2bc3a4b0e9403a6954d94bb829d5 /scumm/charset.cpp | |
parent | 9ce9ce620f5210e4293c7c0452509d48fecd0b69 (diff) | |
download | scummvm-rg350-101df28e0b196201ab924cdbb771ba95426ff42d.tar.gz scummvm-rg350-101df28e0b196201ab924cdbb771ba95426ff42d.tar.bz2 scummvm-rg350-101df28e0b196201ab924cdbb771ba95426ff42d.zip |
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
svn-id: r8496
Diffstat (limited to 'scumm/charset.cpp')
-rw-r--r-- | scumm/charset.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index c27d2a8c4a..e40d5b6abb 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -22,6 +22,7 @@ #include "charset.h" #include "scumm.h" #include "nut_renderer.h" +#include "common/gameDetector.h" CharsetRenderer::CharsetRenderer(Scumm *vm) { |