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author | Paweł Kołodziejski | 2003-04-07 06:34:42 +0000 |
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committer | Paweł Kołodziejski | 2003-04-07 06:34:42 +0000 |
commit | 7e62d9a1197cec12a6eda047cff638946d829529 (patch) | |
tree | 859c7c8c379fa8999cdf451b3ce1fe61bd70c25c /scumm/charset.cpp | |
parent | b30aa3cc694766e7dbb29c43896a13f7fdec8708 (diff) | |
download | scummvm-rg350-7e62d9a1197cec12a6eda047cff638946d829529.tar.gz scummvm-rg350-7e62d9a1197cec12a6eda047cff638946d829529.tar.bz2 scummvm-rg350-7e62d9a1197cec12a6eda047cff638946d829529.zip |
zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
Diffstat (limited to 'scumm/charset.cpp')
-rw-r--r-- | scumm/charset.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index 6ebd76560e..9072b40e01 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -61,9 +61,9 @@ int CharsetRendererOld256::getCharWidth(byte chr) { // FIXME - this fixes the inventory icons in Zak256/Indy3 // see bug #613109. // chars 1,2: up arrow chars 3,4: down arrow - if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256) - && (chr >= 1 && chr <= 4)) - spacing = 6; +// if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256) +// && (chr >= 1 && chr <= 4)) +// spacing = 6; return spacing; } |