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authorPaweł Kołodziejski2003-04-07 06:34:42 +0000
committerPaweł Kołodziejski2003-04-07 06:34:42 +0000
commit7e62d9a1197cec12a6eda047cff638946d829529 (patch)
tree859c7c8c379fa8999cdf451b3ce1fe61bd70c25c /scumm/charset.cpp
parentb30aa3cc694766e7dbb29c43896a13f7fdec8708 (diff)
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zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
Diffstat (limited to 'scumm/charset.cpp')
-rw-r--r--scumm/charset.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index 6ebd76560e..9072b40e01 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -61,9 +61,9 @@ int CharsetRendererOld256::getCharWidth(byte chr) {
// FIXME - this fixes the inventory icons in Zak256/Indy3
// see bug #613109.
// chars 1,2: up arrow chars 3,4: down arrow
- if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256)
- && (chr >= 1 && chr <= 4))
- spacing = 6;
+// if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256)
+// && (chr >= 1 && chr <= 4))
+// spacing = 6;
return spacing;
}