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author | Torbjörn Andersson | 2003-06-08 15:17:14 +0000 |
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committer | Torbjörn Andersson | 2003-06-08 15:17:14 +0000 |
commit | ab7f8b337869b367a7a18d6235a9b481f9d05cfb (patch) | |
tree | f845c8e1f1a6a866d9018bb7a20a090ef4c56bde /scumm/charset.cpp | |
parent | 8ab745de662d1f58284a72b2db84ec69319d3491 (diff) | |
download | scummvm-rg350-ab7f8b337869b367a7a18d6235a9b481f9d05cfb.tar.gz scummvm-rg350-ab7f8b337869b367a7a18d6235a9b481f9d05cfb.tar.bz2 scummvm-rg350-ab7f8b337869b367a7a18d6235a9b481f9d05cfb.zip |
Fixed recent regression (too many blast texts) in The Dig's end credits and
made the text scroll off the screen instead of just vanishing at the top.
(The latter also applies to Full Throttle's end credits.)
svn-id: r8402
Diffstat (limited to 'scumm/charset.cpp')
-rw-r--r-- | scumm/charset.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index b895043d25..c27d2a8c4a 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -597,7 +597,7 @@ void CharsetRendererClassic::printChar(int chr) { _vm->checkRange(_vm->_maxCharsets - 1, 1, _curId, "Printing with bad charset %d"); - if ((vs = _vm->findVirtScreen(_top)) == NULL) + if ((vs = _vm->findVirtScreen(_top)) == NULL && (vs = _vm->findVirtScreen(_top + getFontHeight())) == NULL) return; if (chr == '@') @@ -671,8 +671,6 @@ void CharsetRendererClassic::printChar(int chr) { _str.top = _top; int drawTop = _top - vs->topline; - if (drawTop < 0) - drawTop = 0; _vm->updateDirtyRect(vs->number, _left, _left + width, drawTop, drawTop + height + offsY, 0); @@ -740,7 +738,7 @@ void CharsetRendererClassic::drawBitsN(VirtScreen *vs, byte *dst, const byte *sr for (x = 0; x < width; x++) { color = (bits >> (8 - bpp)) & 0xFF; - if (color) { + if (color && y + drawTop >= 0) { *dst = _vm->_charsetColorMap[color]; if (useMask) { mask[maskpos] |= maskmask; @@ -778,7 +776,7 @@ void CharsetRendererCommon::drawBits1(VirtScreen *vs, byte *dst, const byte *src for (x = 0; x < width; x++) { if ((x % 8) == 0) bits = *src++; - if (bits & revBitMask[x % 8]) { + if ((bits & revBitMask[x % 8]) && y + drawTop >= 0) { if (_dropShadow) { *(dst + 1) = 0; *(dst + _vm->_screenWidth) = 0; |