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author | James Brown | 2002-12-27 00:11:01 +0000 |
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committer | James Brown | 2002-12-27 00:11:01 +0000 |
commit | fd64fc2b6ba7fd18c568d60bd27cb113f428833e (patch) | |
tree | 11dafd0156ca8173dd835634dbef567bbbdec814 /scumm/charset.cpp | |
parent | a8b5549fb5572ffb883a0f42661c4dcf0bc485fc (diff) | |
download | scummvm-rg350-fd64fc2b6ba7fd18c568d60bd27cb113f428833e.tar.gz scummvm-rg350-fd64fc2b6ba7fd18c568d60bd27cb113f428833e.tar.bz2 scummvm-rg350-fd64fc2b6ba7fd18c568d60bd27cb113f428833e.zip |
Move some things around, to get rid of all these resource/ sprintf's for CMI
svn-id: r6182
Diffstat (limited to 'scumm/charset.cpp')
-rw-r--r-- | scumm/charset.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index 57c242f71e..8cef34e422 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -397,7 +397,7 @@ CharsetRendererNut::CharsetRendererNut(Scumm *vm) for (int i = 0; i < 4; i++) { char fontname[256]; - sprintf(fontname, "resource/font%d.nut", i); + sprintf(fontname, "font%d.nut", i); warning("Loading charset %s\n", fontname); _fr[i] = new NutRenderer(_vm); if (!(_fr[i]->loadFont(fontname, _vm->getGameDataPath()))) { |