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authorMax Horn2005-06-04 16:10:39 +0000
committerMax Horn2005-06-04 16:10:39 +0000
commitfeac08c9f713c78330006ea60eb4f9e364ccc092 (patch)
treefe2aabea063e87bef5114fed1fc272f21af2e1fa /scumm/charset.cpp
parent83f9ebc373ca63d34efe2366fb7714b6ca67aef5 (diff)
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Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect)
svn-id: r18343
Diffstat (limited to 'scumm/charset.cpp')
-rw-r--r--scumm/charset.cpp54
1 files changed, 38 insertions, 16 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index fffad02a52..da909900a4 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -195,7 +195,6 @@ CharsetRenderer::CharsetRenderer(ScummEngine *vm) {
_color = 0;
- _dropShadow = false;
_center = false;
_hasMask = false;
_textScreenID = kMainVirtScreen;
@@ -220,6 +219,12 @@ CharsetRenderer::~CharsetRenderer() {
free(_textSurface.pixels);
}
+CharsetRendererCommon::CharsetRendererCommon(ScummEngine *vm)
+ : CharsetRenderer(vm), _numChars(0), _fontHeight(0) {
+ _shadowMode = kNoShadowMode;
+ _shadowColor = 0;
+}
+
void CharsetRendererCommon::setCurID(byte id) {
checkRange(_vm->_numCharsets - 1, 0, id, "Printing with bad charset %d");
@@ -1171,21 +1176,39 @@ int CharsetRendererV3::getCharWidth(byte chr) {
void CharsetRendererV3::setColor(byte color)
{
+ bool useShadow = false;
_color = color;
- _shadowColor = (_vm->_platform == Common::kPlatformFMTowns) ? 8 : 0;
+
// FM-TOWNS version of Loom uses old colour method as well
if ((_vm->_version >= 2) && (_vm->_features & GF_16COLOR || _vm->_gameId == GID_LOOM)) {
- _dropShadow = ((_color & 0xF0) != 0);
+ useShadow = ((_color & 0xF0) != 0);
_color &= 0x0f;
} else if (_vm->_features & GF_OLD256) {
- _dropShadow = ((_color & 0x80) != 0);
+ useShadow = ((_color & 0x80) != 0);
_color &= 0x7f;
} else
- _dropShadow = false;
+ useShadow = false;
+
+ enableShadow(useShadow);
translateColor();
}
+void CharsetRendererCommon::enableShadow(bool enable) {
+ if (enable) {
+ if (_vm->_platform == Common::kPlatformFMTowns) {
+ _shadowColor = 8;
+ _shadowMode = kFMTOWNSShadowMode;
+ } else {
+ _shadowColor = 0;
+ _shadowMode = kNormalShadowMode;
+ }
+ } else {
+ _shadowMode = kNoShadowMode;
+ }
+}
+
+
void CharsetRendererV3::printChar(int chr) {
// Indy3 / Zak256 / Loom
int width, height, origWidth, origHeight;
@@ -1215,7 +1238,7 @@ void CharsetRendererV3::printChar(int chr) {
origWidth = width;
origHeight = height;
- if (_dropShadow) {
+ if (_shadowMode != kNoShadowMode) {
width++;
height++;
}
@@ -1251,7 +1274,7 @@ void CharsetRendererV3::printChar(int chr) {
if (_str.right < _left) {
_str.right = _left;
- if (_dropShadow)
+ if (_shadowMode != kNoShadowMode)
_str.right++;
}
@@ -1314,8 +1337,7 @@ void CharsetRendererClassic::printChar(int chr) {
int type = *_fontPtr;
if (is2byte) {
- _dropShadow = true;
- _shadowColor = (_vm->_platform == Common::kPlatformFMTowns) ? 8 : 0;
+ enableShadow(true);
charPtr = _vm->get2byteCharPtr(chr);
width = _vm->_2byteWidth;
height = _vm->_2byteHeight;
@@ -1343,7 +1365,7 @@ void CharsetRendererClassic::printChar(int chr) {
origWidth = width;
origHeight = height;
- if (_dropShadow) {
+ if (_shadowMode != kNoShadowMode) {
width++;
height++;
}
@@ -1486,7 +1508,7 @@ void CharsetRendererClassic::printChar(int chr) {
if (_str.right < _left) {
_str.right = _left;
- if (_dropShadow)
+ if (_shadowMode != kNoShadowMode)
_str.right++;
}
@@ -1503,8 +1525,7 @@ void CharsetRendererClassic::drawChar(int chr, const Graphics::Surface &s, int x
int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0;
if (is2byte) {
- _dropShadow = true;
- _shadowColor = (_vm->_platform == Common::kPlatformFMTowns) ? 8 : 0;
+ enableShadow(true);
charPtr = _vm->get2byteCharPtr(chr);
width = _vm->_2byteWidth;
height = _vm->_2byteHeight;
@@ -1567,10 +1588,11 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con
if ((x % 8) == 0)
bits = *src++;
if ((bits & revBitMask(x % 8)) && y + drawTop >= 0) {
- if (_dropShadow) {
+ if (_shadowMode != kNoShadowMode) {
*(dst + 1) = _shadowColor;
*(dst + s.pitch) = _shadowColor;
- *(dst + s.pitch + 1) = _shadowColor;
+ if (_shadowMode != kFMTOWNSShadowMode)
+ *(dst + s.pitch + 1) = _shadowColor;
}
*dst = _color;
}
@@ -1749,7 +1771,7 @@ void CharsetRendererNES::printChar(int chr) {
if (_str.right < _left) {
_str.right = _left;
- if (_dropShadow)
+ if (_shadowMode != kNoShadowMode)
_str.right++;
}