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author | Max Horn | 2004-11-25 23:36:02 +0000 |
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committer | Max Horn | 2004-11-25 23:36:02 +0000 |
commit | 85ec4ee0b50cafba5663ca91958582f60438dcc2 (patch) | |
tree | 43105ef14c6c48e06b7b65f7c6dc6caf111eeade /scumm/costume.cpp | |
parent | 5ad29fd7e08e08b2d82a8ea0b93b093576ad87a0 (diff) | |
download | scummvm-rg350-85ec4ee0b50cafba5663ca91958582f60438dcc2.tar.gz scummvm-rg350-85ec4ee0b50cafba5663ca91958582f60438dcc2.tar.bz2 scummvm-rg350-85ec4ee0b50cafba5663ca91958582f60438dcc2.zip |
Turn the v1 member in the costume renderers into a function local object (used to be a member var)
svn-id: r15887
Diffstat (limited to 'scumm/costume.cpp')
-rw-r--r-- | scumm/costume.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 27273b61c2..5e76341f94 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -83,6 +83,8 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { int ex1, ex2; Common::Rect rect; int step; + Codec1 v1; + const int scaletableSize = 128; const bool newAmiCost = (_vm->_version == 5) && (_vm->_features & GF_AMIGA); @@ -234,7 +236,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { if (skip > 0) { if (!newAmiCost && _loaded._format != 0x57) { v1.skip_width -= skip; - codec1_ignorePakCols(skip); + codec1_ignorePakCols(v1, skip); v1.x = 0; } } else { @@ -251,7 +253,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { if (skip > 0) { if (!newAmiCost && _loaded._format != 0x57) { v1.skip_width -= skip; - codec1_ignorePakCols(skip); + codec1_ignorePakCols(v1, skip); v1.x = _out.w - 1; } } else { @@ -301,11 +303,11 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { if (_loaded._format == 0x57) { // The v1 costume renderer needs the actor number, which is // the same thing as the costume renderer's _actorID. - procC64(_actorID); + procC64(v1, _actorID); } else if (newAmiCost) - proc3_ami(); + proc3_ami(v1); else - proc3(); + proc3(v1); CHECK_HEAP return drawFlag; @@ -329,7 +331,7 @@ static const int v1MMActorPalatte2[25] = { dst[p + 1] = palette[pcolor]; \ } -void CostumeRenderer::procC64(int actor) { +void CostumeRenderer::procC64(Codec1 &v1, int actor) { const byte *mask, *src; byte *dst; byte len; @@ -404,7 +406,7 @@ void CostumeRenderer::procC64(int actor) { #undef LINE #undef MASK_AT -void CostumeRenderer::proc3() { +void CostumeRenderer::proc3(Codec1 &v1) { #ifdef __PALM_OS__ ARM_START(CostumeProc3Type) ARM_ADDP(v1) @@ -499,7 +501,7 @@ void CostumeRenderer::proc3() { } while (1); } -void CostumeRenderer::proc3_ami() { +void CostumeRenderer::proc3_ami(Codec1 &v1) { const byte *mask, *src; byte *dst; byte maskbit, len, height, width; |