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authorMax Horn2003-05-10 21:49:59 +0000
committerMax Horn2003-05-10 21:49:59 +0000
commitacb35fc915284cb3b194ba8864eb24e39fff992e (patch)
treedfc1dd77fcda48c14ee8ea0e898cdbd023a14344 /scumm/costume.cpp
parente5fe73726a554d312f30682508d2474c8734b0ef (diff)
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
Diffstat (limited to 'scumm/costume.cpp')
-rw-r--r--scumm/costume.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 3ec9092145..70d83a7f03 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -159,7 +159,7 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) {
_right = _left = _xpos;
_scaleIndexX = startScaleIndexX;
for (i = 0; i < _width; i++) {
- if (_left > (_vm->_realWidth - 1)) {
+ if (_left > (_vm->_screenWidth - 1)) {
s++;
startScaleIndexX = _scaleIndexX;
}
@@ -216,10 +216,10 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) {
if (_top >= (int)_outheight || _bottom <= 0)
return 0;
- _ypitch = _height * _vm->_realWidth;
+ _ypitch = _height * _vm->_screenWidth;
_docontinue = 0;
b = 1;
- if (_left >= _vm->_realWidth || _right <= 0)
+ if (_left >= _vm->_screenWidth || _right <= 0)
return 1;
if (_mirror) {
_ypitch--;
@@ -231,7 +231,7 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) {
_xpos = 0;
_docontinue = 1;
} else {
- s = _right - _vm->_realWidth;
+ s = _right - _vm->_screenWidth;
if (s <= 0) {
b = 2;
} else {
@@ -241,11 +241,11 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) {
} else {
_ypitch++;
if (scaling == 0)
- s = _right - _vm->_realWidth;
+ s = _right - _vm->_screenWidth;
if (s > 0) {
_width2 -= s;
ignorePakCols(s);
- _xpos = _vm->_realWidth - 1;
+ _xpos = _vm->_screenWidth - 1;
_docontinue = 1;
} else {
s = -1 - _left;
@@ -279,8 +279,8 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) {
return 2;
}
- _bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + _vm->virtscr[0].xstart + _ypos * _vm->_realWidth + _xpos;
- _backbuff_ptr = _vm->virtscr[0].screenPtr + _vm->virtscr[0].xstart + _ypos * _vm->_realWidth + _xpos;
+ _bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + _vm->virtscr[0].xstart + _ypos * _vm->_screenWidth + _xpos;
+ _backbuff_ptr = _vm->virtscr[0].screenPtr + _vm->virtscr[0].xstart + _ypos * _vm->_screenWidth + _xpos;
charsetmask =
_vm->hasCharsetMask(_left, _top + _vm->virtscr[0].topline, _right,
_vm->virtscr[0].topline + _bottom);
@@ -390,7 +390,7 @@ void CostumeRenderer::proc6() {
*dst = pcolor;
}
- dst += _vm->_realWidth;
+ dst += _vm->_screenWidth;
y++;
if (!--height) {
if (!--width)
@@ -437,7 +437,7 @@ void CostumeRenderer::proc5() {
pcolor = _shadow_table[*dst];
*dst = pcolor;
}
- dst += _vm->_realWidth;
+ dst += _vm->_screenWidth;
y++;
mask += _numStrips;
if (!--height) {
@@ -499,7 +499,7 @@ void CostumeRenderer::proc4() {
pcolor = _shadow_table[*dst];
*dst = pcolor;
}
- dst += _vm->_realWidth;
+ dst += _vm->_screenWidth;
y++;
mask += _numStrips;
if (!--height) {
@@ -562,7 +562,7 @@ void CostumeRenderer::proc3() {
pcolor = _shadow_table[*dst];
*dst = pcolor;
}
- dst += _vm->_realWidth;
+ dst += _vm->_screenWidth;
mask += _numStrips;
y++;
}
@@ -576,7 +576,7 @@ void CostumeRenderer::proc3() {
_scaleIndexX = t + _scaleIndexXStep;
if (cost_scaleTable[t] < _scaleX) {
_xpos += _scaleIndexXStep;
- if (_xpos < 0 || _xpos >= _vm->_realWidth)
+ if (_xpos < 0 || _xpos >= _vm->_screenWidth)
return;
maskbit = revBitMask[_xpos & 7];
_backbuff_ptr += _scaleIndexXStep;
@@ -623,7 +623,7 @@ void CostumeRenderer::proc2() {
pcolor = _shadow_table[*dst];
*dst = pcolor;
}
- dst += _vm->_realWidth;
+ dst += _vm->_screenWidth;
mask += _numStrips;
y++;
}
@@ -637,7 +637,7 @@ void CostumeRenderer::proc2() {
_scaleIndexX = t + _scaleIndexXStep;
if (cost_scaleTable[t] < _scaleX) {
_xpos += _scaleIndexXStep;
- if (_xpos < 0 || _xpos >= _vm->_realWidth)
+ if (_xpos < 0 || _xpos >= _vm->_screenWidth)
return;
maskbit = revBitMask[_xpos & 7];
_backbuff_ptr += _scaleIndexXStep;
@@ -684,7 +684,7 @@ void CostumeRenderer::proc1() {
pcolor = _shadow_table[*dst];
*dst = pcolor;
}
- dst += _vm->_realWidth;
+ dst += _vm->_screenWidth;
y++;
}
if (!--height) {
@@ -697,7 +697,7 @@ void CostumeRenderer::proc1() {
_scaleIndexX = t + _scaleIndexXStep;
if (cost_scaleTable[t] < _scaleX) {
_xpos += _scaleIndexXStep;
- if (_xpos < 0 || _xpos >= _vm->_realWidth)
+ if (_xpos < 0 || _xpos >= _vm->_screenWidth)
return;
_backbuff_ptr += _scaleIndexXStep;
}
@@ -734,7 +734,7 @@ void CostumeRenderer::proc6_ami() {
len = *src++;
do {
- if (color && x >= 0 && x < _vm->_realWidth) {
+ if (color && x >= 0 && x < _vm->_screenWidth) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@@ -747,7 +747,7 @@ void CostumeRenderer::proc6_ami() {
if (!--height)
return;
width = _width;
- dst += _vm->_realWidth - step * _width;
+ dst += _vm->_screenWidth - step * _width;
x = _xpos;
y++;
if (y >= scrheight)
@@ -782,7 +782,7 @@ void CostumeRenderer::proc5_ami() {
len = *src++;
do {
- if (color && x >=0 && x < _vm->_realWidth && !(*mask & maskbit)) {
+ if (color && x >=0 && x < _vm->_screenWidth && !(*mask & maskbit)) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@@ -811,7 +811,7 @@ void CostumeRenderer::proc5_ami() {
width = _width;
x = _xpos;
y++;
- dst += _vm->_realWidth - step * _width;
+ dst += _vm->_screenWidth - step * _width;
_mask_ptr += _numStrips;
mask = _mask_ptr;
maskbit = revBitMask[_xpos & 7];
@@ -847,7 +847,7 @@ void CostumeRenderer::proc4_ami() {
len = *src++;
do {
- if (color && x >= 0 && x < _vm->_realWidth && !((*mask | mask[_imgbufoffs]) & maskbit)) {
+ if (color && x >= 0 && x < _vm->_screenWidth && !((*mask | mask[_imgbufoffs]) & maskbit)) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@@ -874,7 +874,7 @@ void CostumeRenderer::proc4_ami() {
width = _width;
y++;
x = _xpos;
- dst += _vm->_realWidth - step * _width;
+ dst += _vm->_screenWidth - step * _width;
_mask_ptr += _numStrips;
mask = _mask_ptr;
maskbit = revBitMask[_xpos & 7];
@@ -910,7 +910,7 @@ void CostumeRenderer::proc3_ami() {
len = *src++;
do {
if (cost_scaleTable[_scaleIndexY] < _scaleY) {
- if (color && _xpos >= 0 && _xpos < _vm->_realWidth && !((*mask | mask[_imgbufoffs]) & maskbit)) {
+ if (color && _xpos >= 0 && _xpos < _vm->_screenWidth && !((*mask | mask[_imgbufoffs]) & maskbit)) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@@ -934,7 +934,7 @@ void CostumeRenderer::proc3_ami() {
return;
if (_xpos != oldXpos) {
- dst += _vm->_realWidth - (_xpos - oldXpos);
+ dst += _vm->_screenWidth - (_xpos - oldXpos);
_mask_ptr += _numStrips;
mask = _mask_ptr;
y++;
@@ -974,7 +974,7 @@ void CostumeRenderer::proc2_ami() {
len = *src++;
do {
if (cost_scaleTable[_scaleIndexY] < _scaleY) {
- if (color && _xpos >= 0 && _xpos < _vm->_realWidth && !(*mask & maskbit)) {
+ if (color && _xpos >= 0 && _xpos < _vm->_screenWidth && !(*mask & maskbit)) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@@ -998,7 +998,7 @@ void CostumeRenderer::proc2_ami() {
return;
if (_xpos != oldXpos) {
- dst += _vm->_realWidth - (_xpos - oldXpos);
+ dst += _vm->_screenWidth - (_xpos - oldXpos);
_mask_ptr += _numStrips;
mask = _mask_ptr;
y++;
@@ -1042,7 +1042,7 @@ void CostumeRenderer::proc1_ami() {
do {
if (cost_scaleTable[_scaleIndexY] < _scaleY) {
- if (color && _xpos >= 0 && _xpos < _vm->_realWidth) {
+ if (color && _xpos >= 0 && _xpos < _vm->_screenWidth) {
pcolor = _palette[color];
/* if (pcolor == 13 && _shadow_table)
pcolor = _shadow_table[*dst];*/
@@ -1064,7 +1064,7 @@ void CostumeRenderer::proc1_ami() {
return;
if (_xpos != oldXpos) {
- dst += _vm->_realWidth - (_xpos - oldXpos);
+ dst += _vm->_screenWidth - (_xpos - oldXpos);
y++;
}
width = _width;
@@ -1148,7 +1148,7 @@ void CostumeRenderer::proc_special(byte mask2) {
*dst = pcolor;
}
}
- dst += _vm->_realWidth;
+ dst += _vm->_screenWidth;
mask += _numStrips;
y++;
}
@@ -1162,7 +1162,7 @@ void CostumeRenderer::proc_special(byte mask2) {
_scaleIndexX = t + _scaleIndexXStep;
if (cost_scaleTable[t] < _scaleX) {
_xpos += _scaleIndexXStep;
- if (_xpos < 0 || _xpos >= _vm->_realWidth)
+ if (_xpos < 0 || _xpos >= _vm->_screenWidth)
return;
maskbit = revBitMask[_xpos & 7];
_backbuff_ptr += _scaleIndexXStep;