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author | Eugene Sandulenko | 2005-04-07 21:13:01 +0000 |
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committer | Eugene Sandulenko | 2005-04-07 21:13:01 +0000 |
commit | ba3077ed0e06f39dd27353f0e3a6c2c9ba05791d (patch) | |
tree | 359be431e5e03de71164719a47da1ac38fc6d305 /scumm/costume.cpp | |
parent | bac8f7a90c8f9fc5a92623a877c25062edc81607 (diff) | |
download | scummvm-rg350-ba3077ed0e06f39dd27353f0e3a6c2c9ba05791d.tar.gz scummvm-rg350-ba3077ed0e06f39dd27353f0e3a6c2c9ba05791d.tar.bz2 scummvm-rg350-ba3077ed0e06f39dd27353f0e3a6c2c9ba05791d.zip |
Patch from Quietust:
1. properly handle costume colors in dark rooms (verified against disasm)
2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally
3. NES audio now obeys the volume control
4. in MM NES, o2_setObjPreposition is a no-op
5. o2_lights uses new-style light values (i.e. bitfields) in MM NES
6. o2_delay, use ssPaused identifier rather than a literal '1'
7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value
svn-id: r17443
Diffstat (limited to 'scumm/costume.cpp')
-rw-r--r-- | scumm/costume.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 9e55779e14..1af14ea2cf 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -642,7 +642,7 @@ byte NESCostumeRenderer::drawLimb(const Actor *a, int limb) { if (cost.curpos[limb] == 0xFFFF) return 0; - if (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color) + if (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_base) palette = _vm->_NESPalette[1]; else palette = darkpalette; |