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authorEugene Sandulenko2005-03-24 03:22:32 +0000
committerEugene Sandulenko2005-03-24 03:22:32 +0000
commit9ab0962f6de96fb28dd7ee6b1589fb1b343dda7a (patch)
tree4468cc52c76f506216933126c28fbf47176f6a84 /scumm/cursor.cpp
parentb0a1228c439a1fbca682af4f4f87a9cb44cdbc69 (diff)
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Lots of MM NES changes from Quietust and me
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212
Diffstat (limited to 'scumm/cursor.cpp')
-rw-r--r--scumm/cursor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/cursor.cpp b/scumm/cursor.cpp
index 7a87c5d3a3..9d025c6e60 100644
--- a/scumm/cursor.cpp
+++ b/scumm/cursor.cpp
@@ -343,8 +343,8 @@ void ScummEngine_v5::setBuiltinCursor(int idx) {
_cursor.hotspotY = 0;
byte *dst = _grabbedCursor;
- byte *src = &_NESCostumeGfx[0][0xfa * 16];
- byte *palette = getResourceAddress(rtCostume, 35) + 2;
+ byte *src = &_NESPatTable[0][0xfa * 16];
+ byte *palette = _NESPalette[1];
for (i = 0; i < 8; i++) {
byte c0 = src[i];