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author | Jamieson Christian | 2003-08-08 12:06:14 +0000 |
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committer | Jamieson Christian | 2003-08-08 12:06:14 +0000 |
commit | dbc42e0fb31fe11df8f4747e18489417832cb9d9 (patch) | |
tree | 88e87647e9d6b11fea872957d5b18769adb2a1b4 /scumm/debugger.cpp | |
parent | 154e872d5aa02845baf1615a86dee50636c1b92a (diff) | |
download | scummvm-rg350-dbc42e0fb31fe11df8f4747e18489417832cb9d9.tar.gz scummvm-rg350-dbc42e0fb31fe11df8f4747e18489417832cb9d9.tar.bz2 scummvm-rg350-dbc42e0fb31fe11df8f4747e18489417832cb9d9.zip |
Revamped the GM-to-FM emulation tables.
The new tables come directly from the Adlib driver
for the original Sam & Max distro. Sam & Max using
Adlib should now sound essentially identical to
the original distro ("a few more tests"), and other
games without specific Adlib support, such as Simon,
should sound a whole lot closer to the GM tonality.
Percussion support is now comprehensive for Sam & Max
and a lot more thorough for other games.
svn-id: r9605
Diffstat (limited to 'scumm/debugger.cpp')
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