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author | Max Horn | 2004-03-28 16:30:50 +0000 |
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committer | Max Horn | 2004-03-28 16:30:50 +0000 |
commit | 14378cb56e18237cf1b8b5e088995e0b91f47410 (patch) | |
tree | e646deabd966699f0538880f74883255df2810bb /scumm/gfx.cpp | |
parent | efb5f3777a2aa664c6bc5e7fb5ab3f2b92da6ca8 (diff) | |
download | scummvm-rg350-14378cb56e18237cf1b8b5e088995e0b91f47410.tar.gz scummvm-rg350-14378cb56e18237cf1b8b5e088995e0b91f47410.tar.bz2 scummvm-rg350-14378cb56e18237cf1b8b5e088995e0b91f47410.zip |
Renamed more OSystem methods
svn-id: r13410
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r-- | scumm/gfx.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 8d4295e9e2..75275c485e 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -408,7 +408,7 @@ void Gdi::drawStripToScreen(VirtScreen *vs, int x, int width, int top, int botto // We don't clip height and width here, rather we rely on the backend to // perform any needed clipping. ptr = vs->screenPtr + (x + vs->xstart) + top * vs->width; - _vm->_system->copy_rect(ptr, vs->width, x, vs->topline + top - _vm->_screenTop, width, height); + _vm->_system->copyRectToScreen(ptr, vs->width, x, vs->topline + top - _vm->_screenTop, width, height); } #pragma mark - @@ -2548,7 +2548,7 @@ void ScummEngine::dissolveEffect(int width, int height) { for (i = 0; i < w * h; i++) { x = offsets[i] % vs->width; y = offsets[i] / vs->width; - _system->copy_rect(vs->screenPtr + vs->xstart + y * vs->width + x, vs->width, x, y + vs->topline, width, height); + _system->copyRectToScreen(vs->screenPtr + vs->xstart + y * vs->width + x, vs->width, x, y + vs->topline, width, height); if (++blits >= blits_before_refresh) { blits = 0; @@ -2584,7 +2584,7 @@ void ScummEngine::scrollEffect(int dir) { y = 1 + step; while (y < vs->height) { _system->move_screen(0, -step, vs->height); - _system->copy_rect(vs->screenPtr + vs->xstart + (y - step) * vs->width, + _system->copyRectToScreen(vs->screenPtr + vs->xstart + (y - step) * vs->width, vs->width, 0, vs->height - step, vs->width, step); @@ -2599,7 +2599,7 @@ void ScummEngine::scrollEffect(int dir) { y = 1 + step; while (y < vs->height) { _system->move_screen(0, step, vs->height); - _system->copy_rect(vs->screenPtr + vs->xstart + vs->width * (vs->height-y), + _system->copyRectToScreen(vs->screenPtr + vs->xstart + vs->width * (vs->height-y), vs->width, 0, 0, vs->width, step); @@ -2614,7 +2614,7 @@ void ScummEngine::scrollEffect(int dir) { x = 1 + step; while (x < vs->width) { _system->move_screen(-step, 0, vs->height); - _system->copy_rect(vs->screenPtr + vs->xstart + x - step, + _system->copyRectToScreen(vs->screenPtr + vs->xstart + x - step, vs->width, vs->width - step, 0, step, vs->height); @@ -2629,7 +2629,7 @@ void ScummEngine::scrollEffect(int dir) { x = 1 + step; while (x < vs->width) { _system->move_screen(step, 0, vs->height); - _system->copy_rect(vs->screenPtr + vs->xstart + vs->width - x, + _system->copyRectToScreen(vs->screenPtr + vs->xstart + vs->width - x, vs->width, 0, 0, step, vs->height); |