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author | Max Horn | 2004-01-06 12:16:28 +0000 |
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committer | Max Horn | 2004-01-06 12:16:28 +0000 |
commit | 2ecf66d5610df289b9d936e59c153c81a64ebef5 (patch) | |
tree | aec8930e0a07a6bb88f1b197a703d53c89bf7174 /scumm/gfx.cpp | |
parent | f5f357498f27e63b2ca5dee6513f6af41087d64d (diff) | |
download | scummvm-rg350-2ecf66d5610df289b9d936e59c153c81a64ebef5.tar.gz scummvm-rg350-2ecf66d5610df289b9d936e59c153c81a64ebef5.tar.bz2 scummvm-rg350-2ecf66d5610df289b9d936e59c153c81a64ebef5.zip |
get rid of VirtScreen::scrollable
svn-id: r12173
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r-- | scumm/gfx.cpp | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 478e1c2200..45ede03d73 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -217,12 +217,11 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int number, int top, int vs->topline = top; vs->height = height; vs->hasTwoBuffers = twobufs; - vs->scrollable = scrollable; vs->xstart = 0; vs->backBuf = NULL; size = vs->width * vs->height; - if (vs->scrollable) { + if (scrollable) { // Allow enough spaces so that rooms can be up to 4 resp. 8 screens // wide. To achieve (horizontal!) scrolling, we use a neat trick: // only the offset into the screen buffer (xstart) is changed. That way @@ -936,13 +935,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi _vertStripNextInc = height * vs->width - 1; - sx = x; - // FIXME / TODO: This is the only place vs->scrollable is ever checked, and - // I think we can simply remove the condition and always use xstart - it - // should always be 0 for any non-scrolling virtual screen, after all. - assert(vs->scrollable || !vs->xstart); - if (vs->scrollable) - sx -= vs->xstart / 8; + sx = x - vs->xstart / 8; // // Since V3, all graphics data was encoded in strips, which is very efficient |