aboutsummaryrefslogtreecommitdiff
path: root/scumm/gfx.cpp
diff options
context:
space:
mode:
authorMax Horn2003-05-30 02:01:45 +0000
committerMax Horn2003-05-30 02:01:45 +0000
commit37fa2df49acf2991c24c6b7e271ed4431f8dc5c5 (patch)
tree1fdda33120dcadeeb699105478fb1fd5340fde3a /scumm/gfx.cpp
parent9f301f16e611c1b67ba3fca6508c3d11224c8df8 (diff)
downloadscummvm-rg350-37fa2df49acf2991c24c6b7e271ed4431f8dc5c5.tar.gz
scummvm-rg350-37fa2df49acf2991c24c6b7e271ed4431f8dc5c5.tar.bz2
scummvm-rg350-37fa2df49acf2991c24c6b7e271ed4431f8dc5c5.zip
cleanup; removed last horizontal bound check from updateDirtyRect -> now all the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases)
svn-id: r8129
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r--scumm/gfx.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 435ef41947..11b0b89ac9 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -285,7 +285,9 @@ void Scumm::updateDirtyRect(int virt, int left, int right, int top, int bottom,
VirtScreen *vs = &virtscr[virt];
int lp, rp;
- if (top > vs->height || right < 0 || bottom < 0)
+ if (left > right || top > bottom)
+ return;
+ if (top > vs->height || bottom < 0)
return;
if (top < 0)