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authorMax Horn2002-12-21 01:11:42 +0000
committerMax Horn2002-12-21 01:11:42 +0000
commit50f7ffbeb6109eb92461b45678a7514b84ea54a4 (patch)
tree961fafa6f44d7a1b63d9f61b42ff520e94d9c853 /scumm/gfx.cpp
parentf2fe67fbdb535b43ddee032a1a322dc2631f530b (diff)
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got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default)
svn-id: r6037
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r--scumm/gfx.cpp92
1 files changed, 57 insertions, 35 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index fa3324b904..65d4aa07be 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -32,6 +32,26 @@
#endif
+// If you wan to try buggy hacked smooth scrolling support in The Dig, enable
+// the following preprocessor flag by uncommenting it.
+//
+// Note: This is purely experimental, NOT WORKING COMPLETLY and very buggy.
+// Please do not make reports about problems with it - this is only in CVS
+// to get it fixed and so that really interested parties can experiment it.
+// It is NOT FIT FOR GENERAL USAGE!. You have been warned.
+//
+// Doing this correctly will be quite some more complicated. Basically, with smooth
+// scrolling, the virtual screen strips don't match the display screen strips.
+// Hence we either have to draw partial strips - but that'd be rather cumbersome.
+// Or the much simple (and IMHO more elegant) solution is to simply use a screen pitch
+// that is 8 pixel wider than the real screen width, and always draw one strip more than
+// needed to the backbuf. This will still require quite some code to be changed but
+// should otherwise be relatively easy to understand, and using VirtScreen::pitch
+// will actually clean up the code.
+//
+// #define V7_SMOOTH_SCROLLING_HACK
+
+
enum {
kScrolltime = 500, // ms scrolling is supposed to take
kPictureDelay = 20
@@ -159,8 +179,6 @@ void Scumm::initVirtScreen(int slot, int number, int top, int width, int height,
{
VirtScreen *vs = &virtscr[slot];
int size;
- int i;
- byte *ptr;
assert(height >= 0);
assert(slot >= 0 && slot < 4);
@@ -171,7 +189,6 @@ void Scumm::initVirtScreen(int slot, int number, int top, int width, int height,
}
vs->number = slot;
- vs->unk1 = 0;
vs->width = _realWidth;
vs->topline = top;
vs->height = height;
@@ -182,18 +199,17 @@ void Scumm::initVirtScreen(int slot, int number, int top, int width, int height,
vs->size = size;
vs->backBuf = NULL;
- if ((vs->scrollable) && (_features & GF_AFTER_V7)) {
- size += _realWidth * 8;
- } else {
- size += _realWidth * 4;
+ if (vs->scrollable) {
+ if (_features & GF_AFTER_V7) {
+ size += _realWidth * 8;
+ } else {
+ size += _realWidth * 4;
+ }
}
-
+
createResource(rtBuffer, slot + 1, size);
vs->screenPtr = getResourceAddress(rtBuffer, slot + 1);
-
- ptr = vs->screenPtr;
- for (i = 0; i < size; i++) // reset background ?
- *ptr++ = 0;
+ memset(vs->screenPtr, 0, size); // reset background
if (twobufs) {
createResource(rtBuffer, slot + 5, size);
@@ -211,10 +227,10 @@ VirtScreen *Scumm::findVirtScreen(int y)
for (i = 0; i < 3; i++, vs++) {
if (y >= vs->topline && y < vs->topline + vs->height) {
- return _curVirtScreen = vs;
+ return vs;
}
}
- return _curVirtScreen = NULL;
+ return NULL;
}
void Scumm::updateDirtyRect(int virt, int left, int right, int top, int bottom, uint32 dirtybits)
@@ -237,14 +253,19 @@ void Scumm::updateDirtyRect(int virt, int left, int right, int top, int bottom,
right = vs->width;
if (virt == 0 && dirtybits) {
- rp = (right >> 3) + _screenStartStrip;
lp = (left >> 3) + _screenStartStrip;
if (lp < 0)
lp = 0;
if (_features & GF_AFTER_V7) {
+#ifdef V7_SMOOTH_SCROLLING_HACK
+ rp = (right + vs->xstart) >> 3;
+#else
+ rp = (right >> 3) + _screenStartStrip;
+#endif
if (rp > 409)
rp = 409;
} else {
+ rp = (right >> 3) + _screenStartStrip;
if (rp >= 200)
rp = 200;
}
@@ -306,8 +327,8 @@ void Scumm::drawDirtyScreenParts()
} else {
vs = &virtscr[0];
- src = vs->screenPtr + _screenStartStrip * 8 + _screenTop * _realWidth;
- _system->copy_rect(src, _realWidth, 0, vs->topline, _realWidth, vs->height);
+ src = vs->screenPtr + vs->xstart + _screenTop * _realWidth;
+ _system->copy_rect(src, _realWidth, 0, vs->topline, _realWidth, vs->height - _screenTop);
for (i = 0; i < gdi._numStrips; i++) {
vs->tdirty[i] = (byte)vs->height;
@@ -330,14 +351,16 @@ void Scumm::updateDirtyScreen(int slot)
gdi.updateDirtyScreen(&virtscr[slot]);
}
+// Blit the data from the given VirtScreen to the display. If the camera moved,
+// a full blit is done, otherwise only the visible dirty areas are updated.
void Gdi::updateDirtyScreen(VirtScreen *vs)
{
if (vs->height == 0)
return;
- if (_vm->_features & GF_AFTER_V7 && (_vm->camera._cur.y != _vm->camera._last.y))
+ if (_vm->_features & GF_AFTER_V7 && (_vm->camera._cur.y != _vm->camera._last.y)) {
drawStripToScreen(vs, 0, _numStrips << 3, 0, vs->height);
- else {
+ } else {
int i;
int start, w, top, bottom;
@@ -352,6 +375,8 @@ void Gdi::updateDirtyScreen(VirtScreen *vs)
vs->tdirty[i] = (byte)vs->height;
vs->bdirty[i] = 0;
if (i != (_numStrips - 1) && vs->bdirty[i + 1] == (byte)bottom && vs->tdirty[i + 1] == (byte)top) {
+ // Simple optimizations: if two or more neighbouring strips form one bigger rectangle,
+ // blit them all at once.
w += 8;
continue;
}
@@ -366,6 +391,7 @@ void Gdi::updateDirtyScreen(VirtScreen *vs)
}
}
+// Blit the specified rectangle from the given virtual screen to the display.
void Gdi::drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b)
{
byte *ptr;
@@ -395,6 +421,7 @@ void Gdi::clearUpperMask()
memset(_vm->getResourceAddress(rtBuffer, 9), 0, _imgBufOffs[1] - _imgBufOffs[0]);
}
+// Reset the background behind an actor or blast object
void Gdi::resetBackground(int top, int bottom, int strip)
{
VirtScreen *vs = &_vm->virtscr[0];
@@ -569,6 +596,8 @@ void Scumm::drawFlashlight()
_flashlightIsDrawn = true;
}
+// Redraw background as needed, i.e. the left/right sides if scrolling took place etc.
+// Note that this only updated the virtual screen, not the actual display.
void Scumm::redrawBGAreas()
{
int i;
@@ -581,6 +610,7 @@ void Scumm::redrawBGAreas()
val = 0;
+ // Redraw parts of the background which are marked as dirty.
if (!_fullRedraw && _BgNeedsRedraw) {
for (i = 0; i != gdi._numStrips; i++) {
if (gfxUsageBits[_screenStartStrip + i] & 0x80000000) {
@@ -626,19 +656,11 @@ void Scumm::redrawBGStrip(int start, int num)
assert(s >= 0 && (size_t) s < sizeof(gfxUsageBits) / sizeof(gfxUsageBits[0]));
- _curVirtScreen = &virtscr[0];
-
for (int i = 0; i < num; i++)
gfxUsageBits[s + i] |= 0x80000000;
- /*if (_curVirtScreen->height < _scrHeight) {
- warning("Screen Y size %d < Room height %d",
- _curVirtScreen->height,
- _scrHeight);
- } */
-
gdi.drawBitmap(getResourceAddress(rtRoom, _roomResource) + _IM00_offs,
- _curVirtScreen, s, 0, _curVirtScreen->height, s, num, 0);
+ &virtscr[0], s, 0, virtscr[0].height, s, num, 0);
}
void Scumm::restoreCharsetBg()
@@ -765,7 +787,6 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h,
byte *zplane_list[6];
int bottom;
- byte twobufs;
int numzbuf;
int sx;
bool lightsOn;
@@ -815,8 +836,6 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h,
warning("Gdi::drawBitmap, strip drawn to %d below window bottom %d", bottom, vs->height);
}
- twobufs = vs->alloctwobuffers;
-
_vertStripNextInc = h * _vm->_realWidth - 1;
do {
@@ -838,7 +857,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h,
vs->bdirty[sx] = bottom;
backbuff_ptr = vs->screenPtr + (y * _numStrips + x) * 8;
- if (twobufs)
+ if (vs->alloctwobuffers)
bgbak_ptr = _vm->getResourceAddress(rtBuffer, vs->number + 5) + (y * _numStrips + x) * 8;
else
bgbak_ptr = backbuff_ptr;
@@ -851,7 +870,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h,
decompressBitmap(bgbak_ptr, smap_ptr + READ_LE_UINT32(smap_ptr + stripnr * 4 + 8), h);
CHECK_HEAP;
- if (twobufs) {
+ if (vs->alloctwobuffers) {
if (_vm->hasCharsetMask(sx << 3, y, (sx + 1) << 3, bottom)) {
if (flag & dbClear || !lightsOn)
clear8ColWithMasking(backbuff_ptr, h, _mask_ptr);
@@ -1954,8 +1973,6 @@ void Scumm::cameraMoved()
_screenStartStrip = (camera._cur.x - (_realWidth / 2)) >> 3;
_screenEndStrip = _screenStartStrip + gdi._numStrips - 1;
- virtscr[0].xstart = _screenStartStrip << 3;
-
_screenTop = camera._cur.y - (_realHeight / 2);
if (_features & GF_AFTER_V7) {
@@ -1966,6 +1983,11 @@ void Scumm::cameraMoved()
_screenLeft = _screenStartStrip << 3;
}
+#ifdef V7_SMOOTH_SCROLLING_HACK
+ virtscr[0].xstart = _screenLeft;
+#else
+ virtscr[0].xstart = _screenStartStrip << 3;
+#endif
}
void Scumm::panCameraTo(int x, int y)