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author | Max Horn | 2002-12-01 02:11:19 +0000 |
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committer | Max Horn | 2002-12-01 02:11:19 +0000 |
commit | b2049c63dab262345f28a12d37d82d85eaaa2c02 (patch) | |
tree | ea50db31d8adbe589d1b56f16c5b8d89ba6a57ba /scumm/gfx.cpp | |
parent | 2450640218b204b9ce26045d697846922668ba7b (diff) | |
download | scummvm-rg350-b2049c63dab262345f28a12d37d82d85eaaa2c02.tar.gz scummvm-rg350-b2049c63dab262345f28a12d37d82d85eaaa2c02.tar.bz2 scummvm-rg350-b2049c63dab262345f28a12d37d82d85eaaa2c02.zip |
fixed my workaround for the palette bug in MIVGA
svn-id: r5767
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r-- | scumm/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 6451c3f7e3..9ac04e68cd 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -452,7 +452,7 @@ void Scumm::setPaletteFromPtr(byte *ptr) // check for that. And somebody before me added a check for V7 games, turning this // off there, too... I wonder if it hurts other games, too? What exactly is broken // if we remove this patch? - if ((_features & GID_MONKEY_VGA) || (_features & GF_AFTER_V7) || (i <= 15 || r < 252 || g < 252 || b < 252)) { + if ((_gameId == GID_MONKEY_VGA) || (_features & GF_AFTER_V7) || (i <= 15 || r < 252 || g < 252 || b < 252)) { *dest++ = r; *dest++ = g; *dest++ = b; |