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author | Max Horn | 2004-02-28 12:58:13 +0000 |
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committer | Max Horn | 2004-02-28 12:58:13 +0000 |
commit | c6752cccf5186fb04c97e2bb4a64c52fc9447073 (patch) | |
tree | 91f3f0264b1542a839cc3504b52603a8034547cb /scumm/gfx.cpp | |
parent | 56102a1d02925abbe9fc0504751de1a270a34ff3 (diff) | |
download | scummvm-rg350-c6752cccf5186fb04c97e2bb4a64c52fc9447073.tar.gz scummvm-rg350-c6752cccf5186fb04c97e2bb4a64c52fc9447073.tar.bz2 scummvm-rg350-c6752cccf5186fb04c97e2bb4a64c52fc9447073.zip |
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r-- | scumm/gfx.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 2bdbbb7b86..8d4295e9e2 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -2446,7 +2446,7 @@ void ScummEngine::transitionEffect(int a) { // Draw the current state to the screen and wait half a sec so the user // can watch the effect taking place. - _system->update_screen(); + _system->updateScreen(); waitForTimer(30); } } @@ -2552,7 +2552,7 @@ void ScummEngine::dissolveEffect(int width, int height) { if (++blits >= blits_before_refresh) { blits = 0; - _system->update_screen(); + _system->updateScreen(); waitForTimer(30); } } @@ -2560,7 +2560,7 @@ void ScummEngine::dissolveEffect(int width, int height) { free(offsets); if (blits != 0) { - _system->update_screen(); + _system->updateScreen(); waitForTimer(30); } } @@ -2588,7 +2588,7 @@ void ScummEngine::scrollEffect(int dir) { vs->width, 0, vs->height - step, vs->width, step); - _system->update_screen(); + _system->updateScreen(); waitForTimer(kPictureDelay); y += step; @@ -2603,7 +2603,7 @@ void ScummEngine::scrollEffect(int dir) { vs->width, 0, 0, vs->width, step); - _system->update_screen(); + _system->updateScreen(); waitForTimer(kPictureDelay); y += step; @@ -2618,7 +2618,7 @@ void ScummEngine::scrollEffect(int dir) { vs->width, vs->width - step, 0, step, vs->height); - _system->update_screen(); + _system->updateScreen(); waitForTimer(kPictureDelay); x += step; @@ -2633,7 +2633,7 @@ void ScummEngine::scrollEffect(int dir) { vs->width, 0, 0, step, vs->height); - _system->update_screen(); + _system->updateScreen(); waitForTimer(kPictureDelay); x += step; |