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author | Eugene Sandulenko | 2004-06-23 01:36:57 +0000 |
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committer | Eugene Sandulenko | 2004-06-23 01:36:57 +0000 |
commit | 2e0814514c346cc3c7bf091131dce91f99473810 (patch) | |
tree | 839a79bfb88adce75c1fce320636f2dbb748b83a /scumm/gfx.h | |
parent | a350fcda0d02806a0593d556745e16226543eaa0 (diff) | |
download | scummvm-rg350-2e0814514c346cc3c7bf091131dce91f99473810.tar.gz scummvm-rg350-2e0814514c346cc3c7bf091131dce91f99473810.tar.bz2 scummvm-rg350-2e0814514c346cc3c7bf091131dce91f99473810.zip |
HE 7.0 fixes
o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003
Diffstat (limited to 'scumm/gfx.h')
-rw-r--r-- | scumm/gfx.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/gfx.h b/scumm/gfx.h index f503eada83..ecfe6d2af1 100644 --- a/scumm/gfx.h +++ b/scumm/gfx.h @@ -249,6 +249,7 @@ protected: void unkDecode10(byte *dst, const byte *src, int height); void unkDecode11(byte *dst, const byte *src, int height); void decodeStrip3DO(byte *dst, const byte *src, int height, byte transpCheck); + void decodeStripHE(byte *dst, const byte *src, int height, byte transpCheck); void draw8ColWithMasking(byte *dst, const byte *src, int height, byte *mask); void draw8Col(byte *dst, const byte *src, int height); |