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author | Eugene Sandulenko | 2004-09-05 17:39:54 +0000 |
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committer | Eugene Sandulenko | 2004-09-05 17:39:54 +0000 |
commit | 96ad0d9cb78ce510ce82072c34740a0ca4a1ec5d (patch) | |
tree | 657cb7b25bb1fb95b8f4e589dfaaa76dce024b79 /scumm/gfx.h | |
parent | 7916291efc8e556f924a988fd866732740fc4473 (diff) | |
download | scummvm-rg350-96ad0d9cb78ce510ce82072c34740a0ca4a1ec5d.tar.gz scummvm-rg350-96ad0d9cb78ce510ce82072c34740a0ca4a1ec5d.tar.bz2 scummvm-rg350-96ad0d9cb78ce510ce82072c34740a0ca4a1ec5d.zip |
Added BMAP support in objects.
Though I didn't test it as I don't know when it is used. Please, tell me when
you'll see warning that it is called.
Now we have BMAP for all cases in HE 70+ games.
svn-id: r14911
Diffstat (limited to 'scumm/gfx.h')
-rw-r--r-- | scumm/gfx.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/gfx.h b/scumm/gfx.h index e06b1b1be0..06a9fa9f04 100644 --- a/scumm/gfx.h +++ b/scumm/gfx.h @@ -274,8 +274,10 @@ public: int stripnr, int numstrip, StripTable *table); StripTable *generateStripTable(const byte *src, int width, int height, StripTable *table); void drawBMAPBg(const byte *ptr, VirtScreen *vs, int startstrip, int width); + void drawBMAPObject(const byte *ptr, VirtScreen *vs, int obj, int x, int y, int w, int h); + void copyWizImage(uint8 *dst, const uint8 *src, int dstw, int dsth, int srcx, int srcy, int srcw, int srch, Common::Rect *pr); void decompressImageHE(uint8 *dst, int dstWidth, const Common::Rect *dstRect, const uint8 *src, const Common::Rect *srcRect); - void copyVirtScreenBuffers(int x1, int y1, int x2, int y2); + void copyVirtScreenBuffers(Common::Rect rect); void disableZBuffer() { _zbufferDisabled = true; } void enableZBuffer() { _zbufferDisabled = false; } |