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| author | Jamieson Christian | 2002-10-21 07:31:51 +0000 |
|---|---|---|
| committer | Jamieson Christian | 2002-10-21 07:31:51 +0000 |
| commit | 67c00eb7e69b05bdeb731629d35b9ada3fd6c92b (patch) | |
| tree | 116dd18c6806f5cdbb0a430c8a9cea830370564e /scumm/imuse.cpp | |
| parent | dadcb24239a341c5d3dd6f3fe3659572efdd47d0 (diff) | |
| download | scummvm-rg350-67c00eb7e69b05bdeb731629d35b9ada3fd6c92b.tar.gz scummvm-rg350-67c00eb7e69b05bdeb731629d35b9ada3fd6c92b.tar.bz2 scummvm-rg350-67c00eb7e69b05bdeb731629d35b9ada3fd6c92b.zip | |
Changed IMuse from a proxy into a virtual base class
svn-id: r5205
Diffstat (limited to 'scumm/imuse.cpp')
| -rw-r--r-- | scumm/imuse.cpp | 114 |
1 files changed, 16 insertions, 98 deletions
diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp index b128b950c4..e1ae7eea10 100644 --- a/scumm/imuse.cpp +++ b/scumm/imuse.cpp @@ -327,7 +327,7 @@ public: // WARNING: This is the internal variant of the IMUSE class. // imuse.h contains a public version of the same class. // the public version, only contains a set of methods. -class IMuseInternal { +class IMuseInternal : public IMuse { friend struct Player; private: IMuseDriver * _driver; @@ -418,6 +418,8 @@ private: int set_master_volume_intern(uint vol); public: + ~IMuseInternal(); + Part *parts_ptr() { return _parts; } @@ -768,6 +770,10 @@ static int is_note_cmd(byte **a, IsNoteCmdData * isnote) /**********************************************************************/ +IMuseInternal::~IMuseInternal() { + terminate(); +} + void IMuseInternal::lock() { _locked++; @@ -888,9 +894,6 @@ bool IMuseInternal::start_sound(int sound) return false; } } - player = allocate_player(128); - if (!player) - return false; // Make sure the requested sound is not already playing. // FIXME: This should NEVER happen, but until we get all of the @@ -4891,104 +4894,19 @@ void IMuseGM::part_off(Part *part) -/* - * Implementation of the dummy IMuse class that acts as a proxy for - * our real IMuseInternal class. This way we reduce the compile time - * and inter source dependencies. - */ -IMuse::IMuse():_imuse(NULL) -{ -} - -IMuse::~IMuse() -{ - if (_imuse) { - _imuse->terminate(); - delete _imuse; - } -} - -void IMuse::on_timer() -{ - _imuse->on_timer(); -} - -void IMuse::pause(bool paused) -{ - _imuse->pause(paused); -} - -int IMuse::save_or_load(Serializer *ser, Scumm *scumm) -{ - return _imuse->save_or_load(ser, scumm); -} - -int IMuse::set_music_volume(uint vol) -{ - return _imuse->set_music_volume(vol); -} - -int IMuse::get_music_volume() -{ - return _imuse->get_music_volume(); -} - -int IMuse::set_master_volume(uint vol) -{ - return _imuse->set_master_volume(vol); -} - -int IMuse::get_master_volume() -{ - return _imuse->get_master_volume(); -} - -bool IMuse::start_sound(int sound) -{ - return _imuse->start_sound(sound); -} - -int IMuse::stop_sound(int sound) -{ - return _imuse->stop_sound(sound); -} - -int IMuse::stop_all_sounds() -{ - return _imuse->stop_all_sounds(); -} - -int IMuse::get_sound_status(int sound) -{ - return _imuse->get_sound_status(sound); -} - -int32 IMuse::do_command(int a, int b, int c, int d, int e, int f, int g, int h) +// The IMuse::create method provides a front-end factory +// for creating IMuseInternal without exposing that class +// to the client. +IMuse *IMuse::create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) { - return _imuse->do_command(a, b, c, d, e, f, g, h); + return (IMuse *) IMuseInternal::create (syst, midi, mixer); } -int IMuse::clear_queue() -{ - return _imuse->clear_queue(); -} -void IMuse::setBase(byte **base) -{ - _imuse->setBase(base); -} -uint32 IMuse::property(int prop, uint32 value) -{ - return _imuse->property(prop, value); -} - -IMuse *IMuse::create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) -{ - IMuse *i = new IMuse; - i->_imuse = IMuseInternal::create(syst, midi, mixer); - return i; -} +/* + * IMUSE Digital Implementation, for SCUMM v7 and higher. + */ static void imus_digital_handler(void * engine) { g_scumm->_imuseDigital->handler(); @@ -5518,7 +5436,7 @@ void IMuseDigital::handler() { if (_channel[l]._initialized == false) { _scumm->_mixer->playStream(NULL, l, buf, mixer_size, - _channel[l]._freq, _channel[l]._mixerFlags, 3, 2000000); + _channel[l]._freq, _channel[l]._mixerFlags, 3, 2000000); _channel[l]._initialized = true; } else { _scumm->_mixer->append(l, buf, mixer_size, _channel[l]._freq, _channel[l]._mixerFlags); |
