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authorJames Brown2002-10-10 15:06:02 +0000
committerJames Brown2002-10-10 15:06:02 +0000
commitcb03a14bb4168252cf2da74136afb784e33a35c5 (patch)
tree7d446fee0fe406ec43db992c72542dfbe0e66d1a /scumm/imuse.cpp
parent1f41180f943f2e659bcc5eb5154d1e04d4f595ea (diff)
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Patch 620944 Rev B, plus cleaning up warning/debug messages for iMUSE
Midi. This patch fixes some Sam and Max music issues by implementing MIDI SysEx 1 (maybe_jump) svn-id: r5120
Diffstat (limited to 'scumm/imuse.cpp')
-rw-r--r--scumm/imuse.cpp47
1 files changed, 29 insertions, 18 deletions
diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp
index 00f8e8a701..6a2421668a 100644
--- a/scumm/imuse.cpp
+++ b/scumm/imuse.cpp
@@ -130,7 +130,7 @@ struct Player {
void key_on(uint8 chan, byte data, byte velocity);
void part_set_transpose(uint8 chan, byte relative, int8 b);
void parse_sysex(byte *p, uint len);
- void maybe_jump(byte *data);
+ void maybe_jump (byte cmd, uint track, uint beat, uint tick);
void maybe_set_transpose(byte *data);
void maybe_part_onoff(byte *data);
void maybe_set_volume(byte *data);
@@ -793,7 +793,7 @@ byte *IMuseInternal::findTag(int sound, char *tag, int index)
pos += READ_BE_UINT32_UNALIGNED(ptr + pos + 4) + 8;
}
- debug(1, "IMuseInternal::findTag failed finding sound %d", sound);
+ debug(3, "IMuseInternal::findTag failed finding sound %d", sound);
return NULL;
}
@@ -864,7 +864,7 @@ bool IMuseInternal::start_sound(int sound)
if (!mdhd) {
mdhd = findTag(sound, MDPG_TAG, 0);
if (!mdhd) {
- warning("SE::start_sound failed: Couldn't find %s", MDHD_TAG);
+ warning("SE::start_sound failed: Couldn't find sound %d", sound);
return false;
}
}
@@ -2097,14 +2097,29 @@ void Player::parse_sysex(byte *p, uint len)
len -= 2;
switch (code = *p++) {
- case 0: /* part on/off? */
- // This seems to do the right thing for Monkey 2, at least.
- a = *p++ & 0x0F;
- part = get_part(a);
- if (part) {
- debug(2, "%d => turning %s part %d", p[1], (p[1] == 2) ? "OFF" : "ON", a);
- part->set_onoff(p[1] != 2);
- }
+ case 0:
+ if (len > 2) {
+ // Part on/off?
+ // This seems to do the right thing for Monkey 2, at least.
+ a = *p++ & 0x0F;
+ part = get_part(a);
+ if (part) {
+ debug(2, "%d => turning %s part %d", p[1], (p[1] == 2) ? "OFF" : "ON", a);
+ part->set_onoff(p[1] != 2);
+ }
+ } // end if
+
+ // Jamieson630: Sam & Max uses this for something entirely different.
+ // The data is much shorter, hence the len > 2 check above.
+ break;
+
+ case 1:
+ // This SysEx is used in Sam & Max to provide loop (and
+ // possibly marker) information. Presently, only the
+ // loop information is implemented.
+ if (_scanning)
+ break;
+ maybe_jump (p[0], p[1] - 1, (read_word (p + 2) - 1) * 4 + p[4], ((p[5] * _ticks_per_beat) >> 2) + p[6]);
break;
case 16: /* set instrument in part */
@@ -2140,7 +2155,7 @@ void Player::parse_sysex(byte *p, uint len)
if (_scanning)
break;
decode_sysex_bytes(p + 1, buf, len - 2);
- maybe_jump(buf);
+ maybe_jump (buf[0], read_word (buf + 1), read_word (buf + 3), read_word (buf + 5));
break;
case 49: /* hook - global transpose */
@@ -2212,12 +2227,8 @@ void Player::decode_sysex_bytes(byte *src, byte *dst, int len)
}
}
-void Player::maybe_jump(byte *data)
+void Player::maybe_jump (byte cmd, uint track, uint beat, uint tick)
{
- byte cmd;
-
- cmd = data[0];
-
/* is this the hook i'm waiting for? */
if (cmd && _hook._jump != cmd)
return;
@@ -2226,7 +2237,7 @@ void Player::maybe_jump(byte *data)
if (cmd != 0 && cmd < 0x80)
_hook._jump = 0;
- jump(read_word(data + 1), read_word(data + 3), read_word(data + 5));
+ jump (track, beat, tick);
}
void Player::maybe_set_transpose(byte *data)