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authorJamieson Christian2003-09-28 00:03:24 +0000
committerJamieson Christian2003-09-28 00:03:24 +0000
commit044bcd5430a9ba1b19e10d4d4e3a193358166991 (patch)
tree3af39ea65d71f9de3deedb3c116d782fa97b9b8d /scumm/imuse.h
parent1d40ce68c2fd93abdef86989ae534b124f175068 (diff)
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Added terminate() to the MusicEngine and publicized
the iMuse implementation. This allows the termination sequence to be done BEFORE object destruction, so that the destructor is not making calls that may not be appropriate during object destruction. (Virtual functions were the concern, although I'm not sure any of that was happening anyway. Oh well, better to be safe than sorry.) I implemented an empty terminate() in the base class, but the other MusicEngine derivatives may have stuff in their destructors that should be moved to this method. I didn't check. svn-id: r10452
Diffstat (limited to 'scumm/imuse.h')
-rw-r--r--scumm/imuse.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/imuse.h b/scumm/imuse.h
index 3337f08b5e..62012de460 100644
--- a/scumm/imuse.h
+++ b/scumm/imuse.h
@@ -74,6 +74,7 @@ public:
int clear_queue();
void setBase(byte **base);
uint32 property(int prop, uint32 value);
+ void terminate();
// Factory methods
static IMuse *create(OSystem *syst, SoundMixer *mixer, MidiDriver *midi);