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authorEugene Sandulenko2005-02-20 00:17:22 +0000
committerEugene Sandulenko2005-02-20 00:17:22 +0000
commit27469a1896f08c6d32df1778dc7e9cce28c2bec4 (patch)
tree173e32cafae393fd7bcf2d7eb4e81932c5cd2b95 /scumm/input.cpp
parent3184c2de34c89a1b380fffa9f9ac83f53dc062d7 (diff)
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Patch #1121337 (CGA rendering in early LEC titles).
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
Diffstat (limited to 'scumm/input.cpp')
-rw-r--r--scumm/input.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scumm/input.cpp b/scumm/input.cpp
index f68745ef47..d7d1f1c25c 100644
--- a/scumm/input.cpp
+++ b/scumm/input.cpp
@@ -130,6 +130,12 @@ void ScummEngine::parseEvents() {
case OSystem::EVENT_MOUSEMOVE:
_mouse.x = event.mouse.x;
_mouse.y = event.mouse.y;
+
+ if (_renderMode == Common::kRenderHerc) {
+ _mouse.x -= (Common::kHercW - _screenWidth * 2) / 2;
+ _mouse.x /= 2;
+ _mouse.y = _mouse.y * 4 / 7;
+ }
break;
case OSystem::EVENT_LBUTTONDOWN: