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author | Travis Howell | 2005-03-15 01:45:38 +0000 |
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committer | Travis Howell | 2005-03-15 01:45:38 +0000 |
commit | a3955f150c3840cc9254a36c8fceddabdfd86731 (patch) | |
tree | ba185db481c3975a96a12c6b6b62df18a2388a46 /scumm/input.cpp | |
parent | 1a26020fd207bba5cb56d919fb93efd02afde831 (diff) | |
download | scummvm-rg350-a3955f150c3840cc9254a36c8fceddabdfd86731.tar.gz scummvm-rg350-a3955f150c3840cc9254a36c8fceddabdfd86731.tar.bz2 scummvm-rg350-a3955f150c3840cc9254a36c8fceddabdfd86731.zip |
VAR_CUTSCENEEXIT_KEY uses different value in NES maniac
svn-id: r17140
Diffstat (limited to 'scumm/input.cpp')
-rw-r--r-- | scumm/input.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/input.cpp b/scumm/input.cpp index 827eb4c50c..43e5282201 100644 --- a/scumm/input.cpp +++ b/scumm/input.cpp @@ -400,7 +400,7 @@ void ScummEngine::processKbd(bool smushMode) { saveloadkey = VAR(VAR_MAINMENU_KEY); if (_lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY) || - (VAR(VAR_CUTSCENEEXIT_KEY) == 4 && _lastKeyHit == 27)) { + ((VAR(VAR_CUTSCENEEXIT_KEY) == 4 || VAR(VAR_CUTSCENEEXIT_KEY) == 64) && _lastKeyHit == 27)) { // Skip cutscene (or active SMUSH video). For the V2 games, which // normally use F4 for this, we add in a hack that makes escape work, // too (just for convenience). |