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author | Max Horn | 2005-04-20 18:21:30 +0000 |
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committer | Max Horn | 2005-04-20 18:21:30 +0000 |
commit | c46ea8bc407e60224500e6d6efa08d2ddd6f318e (patch) | |
tree | 4800c3beb69f0bfe6d1c6f456e8f5ea58780b6f6 /scumm/insane/insane_enemy.cpp | |
parent | a18d4d5c2f6dbc985c5b3628228bb6078cf781bb (diff) | |
download | scummvm-rg350-c46ea8bc407e60224500e6d6efa08d2ddd6f318e.tar.gz scummvm-rg350-c46ea8bc407e60224500e6d6efa08d2ddd6f318e.tar.bz2 scummvm-rg350-c46ea8bc407e60224500e6d6efa08d2ddd6f318e.zip |
Replaced the platform specific GF_FOO switches (using _platform instead now)
svn-id: r17716
Diffstat (limited to 'scumm/insane/insane_enemy.cpp')
-rw-r--r-- | scumm/insane/insane_enemy.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scumm/insane/insane_enemy.cpp b/scumm/insane/insane_enemy.cpp index d951f77029..a8e1f91cc4 100644 --- a/scumm/insane/insane_enemy.cpp +++ b/scumm/insane/insane_enemy.cpp @@ -1265,7 +1265,7 @@ void Insane::ouchSoundEnemy(void) { _actor[1].act[3].state = 52; - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) { + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { smlayer_startVoice(55); return; } @@ -1699,7 +1699,7 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].weaponClass = 1; if (_actor[1].act[2].frame >= 6) { tmp = calcBenDamage(1, 1); - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) { + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { if (tmp == 1) smlayer_startSfx(50); } else if (tmp == 1) @@ -1871,7 +1871,7 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorFacing(1, 2, 19, 180); _actor[1].act[2].state = 19; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); - if (!((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) { + if (!((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))) { smlayer_startSfx(69); if (!_actor[1].field_54) { tmp = _vm->_rnd.getRandomNumber(4); @@ -1935,7 +1935,7 @@ void Insane::actor12Reaction(int32 buttons) { case INV_2X4: case INV_BOOT: tmp = calcBenDamage(1, 1); - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) { + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { if (tmp == 1) smlayer_startSfx(52); else if (tmp == 1000) @@ -2053,7 +2053,7 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].kicking = true; if (_actor[1].act[2].frame >= 3) { tmp = calcBenDamage(1, 1); - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) { + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { if (tmp == 1) smlayer_startSfx(57); } else if (tmp == 1) @@ -2109,7 +2109,7 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorLayer(1, 2, 25); _actor[1].act[2].state = 37; - if (!((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) { + if (!((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))) { smlayer_startSfx(96); switch (_currEnemy) { case EN_ROTT1: |