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authorMax Horn2005-04-20 18:21:30 +0000
committerMax Horn2005-04-20 18:21:30 +0000
commitc46ea8bc407e60224500e6d6efa08d2ddd6f318e (patch)
tree4800c3beb69f0bfe6d1c6f456e8f5ea58780b6f6 /scumm/insane/insane_enemy.cpp
parenta18d4d5c2f6dbc985c5b3628228bb6078cf781bb (diff)
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Replaced the platform specific GF_FOO switches (using _platform instead now)
svn-id: r17716
Diffstat (limited to 'scumm/insane/insane_enemy.cpp')
-rw-r--r--scumm/insane/insane_enemy.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scumm/insane/insane_enemy.cpp b/scumm/insane/insane_enemy.cpp
index d951f77029..a8e1f91cc4 100644
--- a/scumm/insane/insane_enemy.cpp
+++ b/scumm/insane/insane_enemy.cpp
@@ -1265,7 +1265,7 @@ void Insane::ouchSoundEnemy(void) {
_actor[1].act[3].state = 52;
- if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) {
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
smlayer_startVoice(55);
return;
}
@@ -1699,7 +1699,7 @@ void Insane::actor12Reaction(int32 buttons) {
_actor[1].weaponClass = 1;
if (_actor[1].act[2].frame >= 6) {
tmp = calcBenDamage(1, 1);
- if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) {
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
if (tmp == 1)
smlayer_startSfx(50);
} else if (tmp == 1)
@@ -1871,7 +1871,7 @@ void Insane::actor12Reaction(int32 buttons) {
smlayer_setActorFacing(1, 2, 19, 180);
_actor[1].act[2].state = 19;
_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
- if (!((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) {
+ if (!((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))) {
smlayer_startSfx(69);
if (!_actor[1].field_54) {
tmp = _vm->_rnd.getRandomNumber(4);
@@ -1935,7 +1935,7 @@ void Insane::actor12Reaction(int32 buttons) {
case INV_2X4:
case INV_BOOT:
tmp = calcBenDamage(1, 1);
- if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) {
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
if (tmp == 1)
smlayer_startSfx(52);
else if (tmp == 1000)
@@ -2053,7 +2053,7 @@ void Insane::actor12Reaction(int32 buttons) {
_actor[1].kicking = true;
if (_actor[1].act[2].frame >= 3) {
tmp = calcBenDamage(1, 1);
- if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) {
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
if (tmp == 1)
smlayer_startSfx(57);
} else if (tmp == 1)
@@ -2109,7 +2109,7 @@ void Insane::actor12Reaction(int32 buttons) {
smlayer_setActorLayer(1, 2, 25);
_actor[1].act[2].state = 37;
- if (!((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) {
+ if (!((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))) {
smlayer_startSfx(96);
switch (_currEnemy) {
case EN_ROTT1: