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| author | Gregory Montoir | 2005-08-11 18:09:47 +0000 | 
|---|---|---|
| committer | Gregory Montoir | 2005-08-11 18:09:47 +0000 | 
| commit | 0cecdec74c1d7da6cc472e69757124b834c1ef69 (patch) | |
| tree | 8efe8e43e480e8478020c047188dc1406e550b00 /scumm/insane/insane_scenes.cpp | |
| parent | ea658702b5a11dfc77373594e5ce7579452b373d (diff) | |
| download | scummvm-rg350-0cecdec74c1d7da6cc472e69757124b834c1ef69.tar.gz scummvm-rg350-0cecdec74c1d7da6cc472e69757124b834c1ef69.tar.bz2 scummvm-rg350-0cecdec74c1d7da6cc472e69757124b834c1ef69.zip | |
rename some actor struct fields
svn-id: r18664
Diffstat (limited to 'scumm/insane/insane_scenes.cpp')
| -rw-r--r-- | scumm/insane/insane_scenes.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/scumm/insane/insane_scenes.cpp b/scumm/insane/insane_scenes.cpp index cb32a2aee6..ad41b62985 100644 --- a/scumm/insane/insane_scenes.cpp +++ b/scumm/insane/insane_scenes.cpp @@ -765,8 +765,8 @@ void Insane::setEnemyCostumes(void) {  	_actor[0].weapon = INV_HAND;  	_actor[0].weaponClass = 2;  	_actor[0].animWeaponClass = 0; -	_actor[0].field_34 = 2; -	_actor[0].field_38 = 0; +	_actor[0].newFacingFlag = 2; +	_actor[0].curFacingFlag = 0;  	_actor[0].tilt = 0;  	_actor[0].field_8 = 1;  	_actor[0].act[2].state = 1; | 
