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authorGregory Montoir2005-08-11 18:09:47 +0000
committerGregory Montoir2005-08-11 18:09:47 +0000
commit0cecdec74c1d7da6cc472e69757124b834c1ef69 (patch)
tree8efe8e43e480e8478020c047188dc1406e550b00 /scumm/insane/insane_scenes.cpp
parentea658702b5a11dfc77373594e5ce7579452b373d (diff)
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rename some actor struct fields
svn-id: r18664
Diffstat (limited to 'scumm/insane/insane_scenes.cpp')
-rw-r--r--scumm/insane/insane_scenes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/insane/insane_scenes.cpp b/scumm/insane/insane_scenes.cpp
index cb32a2aee6..ad41b62985 100644
--- a/scumm/insane/insane_scenes.cpp
+++ b/scumm/insane/insane_scenes.cpp
@@ -765,8 +765,8 @@ void Insane::setEnemyCostumes(void) {
_actor[0].weapon = INV_HAND;
_actor[0].weaponClass = 2;
_actor[0].animWeaponClass = 0;
- _actor[0].field_34 = 2;
- _actor[0].field_38 = 0;
+ _actor[0].newFacingFlag = 2;
+ _actor[0].curFacingFlag = 0;
_actor[0].tilt = 0;
_actor[0].field_8 = 1;
_actor[0].act[2].state = 1;