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authorChris Apers2005-10-08 20:14:41 +0000
committerChris Apers2005-10-08 20:14:41 +0000
commit12f978c69a32aac7207e82684733c267fb2c455b (patch)
treee2d1434917f0ae3ffaa37ccda5df4199f255e565 /scumm/insane
parentf5f57c9a23bb0270d80d174749c0a82707f4b595 (diff)
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More DISABLE_SCUMM_7_8
svn-id: r18967
Diffstat (limited to 'scumm/insane')
-rw-r--r--scumm/insane/insane.cpp4
-rw-r--r--scumm/insane/insane_ben.cpp4
-rw-r--r--scumm/insane/insane_enemy.cpp52
-rw-r--r--scumm/insane/insane_iact.cpp40
-rw-r--r--scumm/insane/insane_scenes.cpp4
5 files changed, 62 insertions, 42 deletions
diff --git a/scumm/insane/insane.cpp b/scumm/insane/insane.cpp
index aed10e6d1c..2aafc3626a 100644
--- a/scumm/insane/insane.cpp
+++ b/scumm/insane/insane.cpp
@@ -20,6 +20,8 @@
*
*/
+#ifndef DISABLE_SCUMM_7_8
+
#include "common/stdafx.h"
#include "base/engine.h"
@@ -1463,3 +1465,5 @@ void Insane::smush_setupSanFile(const char *filename, int32 offset, int32 contFr
}
}
+
+#endif
diff --git a/scumm/insane/insane_ben.cpp b/scumm/insane/insane_ben.cpp
index a010aa5ed3..dd5aac9904 100644
--- a/scumm/insane/insane_ben.cpp
+++ b/scumm/insane/insane_ben.cpp
@@ -20,6 +20,8 @@
*
*/
+#ifndef DISABLE_SCUMM_7_8
+
#include "common/stdafx.h"
#include "base/engine.h"
@@ -2006,3 +2008,5 @@ void Insane::ouchSoundBen(void) {
}
}
+
+#endif
diff --git a/scumm/insane/insane_enemy.cpp b/scumm/insane/insane_enemy.cpp
index 42f9314c1a..87a0acbae4 100644
--- a/scumm/insane/insane_enemy.cpp
+++ b/scumm/insane/insane_enemy.cpp
@@ -20,6 +20,8 @@
*
*/
+#ifndef DISABLE_SCUMM_7_8
+
#include "common/stdafx.h"
#include "base/engine.h"
@@ -114,7 +116,7 @@ int32 Insane::enemy0handler(int32 actor1, int32 actor2, int32 probability) {
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
-
+
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_ROTT1][1] > _enHdlVar[EN_ROTT1][2]) {
if (act1damage - act2damage >= 30) {
@@ -278,7 +280,7 @@ int32 Insane::enemy1handler(int32 actor1, int32 actor2, int32 probability) {
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
-
+
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_ROTT2][1] > _enHdlVar[EN_ROTT2][2]) {
if (act1damage - act2damage >= 30) {
@@ -572,7 +574,7 @@ int32 Insane::enemy3handler(int32 actor1, int32 actor2, int32 probability) {
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
-
+
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_VULTF1][1] > _enHdlVar[EN_VULTF1][2]) {
if ((act1damage - act2damage >= 30) && (_vm->_rnd.getRandomNumber(probability - 1) != 1))
@@ -680,7 +682,7 @@ int32 Insane::enemy3handler(int32 actor1, int32 actor2, int32 probability) {
}
_enHdlVar[EN_VULTF1][7] = _enHdlVar[EN_VULTF1][8];
}
-
+
}
_enHdlVar[EN_VULTF1][1]++;
_enHdlVar[EN_VULTF1][3]++;
@@ -898,7 +900,7 @@ int32 Insane::enemy5handler(int32 actor1, int32 actor2, int32 probability) {
act1damage = _actor[actor1].damage; // ebx
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // ebp
-
+
dist = ABS(act1x - act2x);
if (weaponMaxRange(actor1) >= dist) {
@@ -1203,7 +1205,7 @@ int32 Insane::enemy7handler(int32 actor1, int32 actor2, int32 probability) {
goto _labelA;
}
}
-
+
if (weaponMaxRange(actor1) <= dist) {
if (act2x < act1x)
_actor[actor1].cursorX = -101;
@@ -1358,7 +1360,7 @@ void Insane::turnEnemy(bool battle) {
if (battle)
buttons = actionEnemy();
- debug(5, "11:%d 12:%d 13:%d 10:%d", _actor[1].act[1].state,
+ debug(5, "11:%d 12:%d 13:%d 10:%d", _actor[1].act[1].state,
_actor[1].act[2].state, _actor[1].act[3].state, _actor[1].act[0].state);
actor11Reaction(buttons);
actor12Reaction(buttons);
@@ -1377,7 +1379,7 @@ void Insane::actor11Reaction(int32 buttons) {
setEnemyAnimation(1, 6);
_actor[1].act[1].state = 41;
}
-
+
if (_actor[1].cursorX >= -100) {
setEnemyAnimation(1, 7);
_actor[1].act[1].state = 40;
@@ -1404,7 +1406,7 @@ void Insane::actor11Reaction(int32 buttons) {
setEnemyAnimation(1, 8);
_actor[1].act[1].state = 39;
}
-
+
if (_actor[1].field_8 == 48)
_actor[1].tilt = 0;
else
@@ -1461,7 +1463,7 @@ void Insane::actor11Reaction(int32 buttons) {
setEnemyAnimation(1, 12);
_actor[1].act[1].state = 57;
}
-
+
if (_actor[1].cursorX <= 100) {
setEnemyAnimation(1, 11);
_actor[1].act[1].state = 56;
@@ -1472,13 +1474,13 @@ void Insane::actor11Reaction(int32 buttons) {
_actor[1].x += _actor[1].cursorX / 32;
break;
}
-
+
tmpx = _actor[1].x;
tmpy = _actor[1].y + _actor[1].y1;
if (_actor[1].act[1].room)
smlayer_putActor(1, 1, tmpx, tmpy, _smlayer_room2);
- else
+ else
smlayer_putActor(1, 1, tmpx, tmpy, _smlayer_room);
_actor[1].animWeaponClass = _actor[1].weaponClass;
@@ -1545,7 +1547,7 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) {
default:
switchEnemyWeapon();
}
-
+
_weaponEnemyJustSwitched = true;
} else {
_weaponEnemyJustSwitched = false;
@@ -1599,7 +1601,7 @@ void Insane::setEnemyState(void) {
_actor[1].act[2].state = 98;
else
_actor[1].act[2].state = 99;
-
+
return;
}
@@ -1818,7 +1820,7 @@ void Insane::actor12Reaction(int32 buttons) {
smlayer_setActorFacing(1, 2, 20, 180);
_actor[1].act[2].state = 16;
}
- break;
+ break;
default:
smlayer_setActorFacing(1, 2, 20, 180);
_actor[1].act[2].state = 16;
@@ -1986,7 +1988,7 @@ void Insane::actor12Reaction(int32 buttons) {
} else {
smlayer_setActorFacing(1, 2, 20, 180);
_actor[1].act[2].state = 24;
-
+
if (!_actor[1].field_54)
smlayer_startSfx(246);
}
@@ -2080,7 +2082,7 @@ void Insane::actor12Reaction(int32 buttons) {
case 34:
smlayer_setActorLayer(1, 2, 5);
_actor[1].kicking = false;
-
+
if (!smlayer_actorNeedRedraw(1, 2)) {
setEnemyState();
_actor[1].act[2].tilt = 0;
@@ -2092,7 +2094,7 @@ void Insane::actor12Reaction(int32 buttons) {
case 35:
smlayer_setActorLayer(1, 2, 5);
_actor[1].kicking = false;
-
+
if (!smlayer_actorNeedRedraw(1, 2)) {
switchEnemyWeapon();
_actor[1].act[2].tilt = 0;
@@ -2400,7 +2402,7 @@ void Insane::actor12Reaction(int32 buttons) {
smlayer_setActorLayer(1, 2, 4);
_actor[1].kicking = false;
if (_actor[1].act[2].frame >= 19) {
- queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
_continueFrame1, 1300);
_actor[1].act[2].state = 96;
}
@@ -2464,7 +2466,7 @@ void Insane::actor12Reaction(int32 buttons) {
_actor[1].act[2].state = 103;
case 103:
_actor[1].kicking = false;
-
+
if (_actor[1].act[2].frame >= 18 || ((_actor[1].x < 50 || _actor[1].x > 270) &&
_actor[1].act[2].frame >= 9)) {
_enemy[EN_CAVEFISH].isEmpty = 1;
@@ -2541,7 +2543,7 @@ void Insane::actor12Reaction(int32 buttons) {
case 114:
smlayer_setActorLayer(1, 2, 25);
_actor[1].kicking = false;
-
+
if (_actor[1].act[2].frame >= 16 || ((_actor[1].x < 50 || _actor[1].x > 270)
&& (_actor[1].act[2].frame >= 8))) {
queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0);
@@ -2563,7 +2565,7 @@ void Insane::actor12Reaction(int32 buttons) {
case 116:
smlayer_setActorLayer(1, 2, 25);
_actor[1].kicking = false;
-
+
if (_actor[1].act[2].frame >= 17 || ((_actor[1].x < 50 || _actor[1].x > 270)
&& _actor[1].act[2].frame >= 8)) {
queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0);
@@ -2621,7 +2623,7 @@ void Insane::actor13Reaction(int32 buttons) {
case 52:
if (_actor[1].runningSound)
smlayer_stopSound(_actor[1].runningSound);
-
+
if (_currScenePropIdx)
shutCurrentScene();
@@ -2794,7 +2796,7 @@ int32 Insane::actionEnemy(void) {
if (_actor[0].x + 90 > _actor[1].x)
_actor[1].x = _actor[0].x + 90;
}
-
+
if (_actor[1].x < 0) {
_actor[1].x = 0;
_actor[1].x1 = -_actor[1].x1;
@@ -2808,3 +2810,5 @@ int32 Insane::actionEnemy(void) {
}
}
+
+#endif
diff --git a/scumm/insane/insane_iact.cpp b/scumm/insane/insane_iact.cpp
index 0909f1c7bc..cf35f21a15 100644
--- a/scumm/insane/insane_iact.cpp
+++ b/scumm/insane/insane_iact.cpp
@@ -20,6 +20,8 @@
*
*/
+#ifndef DISABLE_SCUMM_7_8
+
#include "common/stdafx.h"
#include "base/engine.h"
@@ -118,7 +120,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
par11 = b.getWord(); // +20 cx
tmp = b.getWord(); // +22
par13 = b.getWord(); // +24 ax
-
+
if (par13 > _actor[0].x || par11 < _actor[0].x) {
_tiresRustle = true;
_actor[0].x1 = -_actor[0].x1;
@@ -133,12 +135,12 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
- smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_iconsNut, 7, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
break;
- case 25:
+ case 25:
_roadBumps = true;
_actor[0].y1 = -_actor[0].y1;
break;
@@ -177,7 +179,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
if (_approachAnim < 0 || _approachAnim > 4)
if (readArray(8)) {
- smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-18, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-18, 3,
_smush_iconsNut, 20, 0, 0);
_benHasGoggles = true;
}
@@ -232,7 +234,7 @@ void Insane::chooseEnemy(void) {
}
if (!notfound) {
continue;
- }
+ }
} else {
j = 0;
do {
@@ -250,11 +252,11 @@ void Insane::chooseEnemy(void) {
} while (j < 9 && !notfound);
if (!notfound) {
_metEnemiesListTail = 0;
- count = 0;
+ count = 0;
continue;
}
}
-
+
++_metEnemiesListTail;
assert(_metEnemiesListTail < ARRAYSIZE(_metEnemiesList));
_metEnemiesList[_metEnemiesListTail] = en2;
@@ -362,8 +364,8 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
-
- smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
+
+ smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
_smush_icons2Nut, 10, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -385,16 +387,16 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
smush_setToFinish();
break;
- case 25:
+ case 25:
if (readArray(5) == 0)
return;
-
+
_carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, // QW
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
- smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_icons2Nut, 9, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -454,7 +456,7 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
- smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
_smush_icons2Nut, 10, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -476,16 +478,16 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
smush_setToFinish();
break;
- case 25:
+ case 25:
if (readArray(5) == 0)
return;
-
+
_carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, //QW
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
- smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_icons2Nut, 9, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -517,7 +519,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
- smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
+ smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
_smush_iconsNut, 6, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -531,7 +533,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
_objectDetected = true;
break;
case 10:
- smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
+ smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
_smush_iconsNut, 6, 0, 0);
if (_counter1 <= 4) {
if (_counter1 == 4)
@@ -554,3 +556,5 @@ void Insane::iactScene21(byte *renderBitmap, int32 codecparam, int32 setupsan12,
}
}
+
+#endif
diff --git a/scumm/insane/insane_scenes.cpp b/scumm/insane/insane_scenes.cpp
index a805425819..be2a58e263 100644
--- a/scumm/insane/insane_scenes.cpp
+++ b/scumm/insane/insane_scenes.cpp
@@ -20,6 +20,8 @@
*
*/
+#ifndef DISABLE_SCUMM_7_8
+
#include "common/stdafx.h"
#include "base/engine.h"
@@ -1495,3 +1497,5 @@ void Insane::postCaseMore(byte *renderBitmap, int32 codecparam, int32 setupsan12
}
}
+
+#endif