diff options
author | Eugene Sandulenko | 2004-01-18 14:29:05 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2004-01-18 14:29:05 +0000 |
commit | 2e27e9bca7404761cbd3c89ef652a20bba96b43a (patch) | |
tree | e2edfb303b99c8f66057e6226174ff76df1b75b4 /scumm/insane | |
parent | f2f77cbfdffdd9399506b513721933bb170f9185 (diff) | |
download | scummvm-rg350-2e27e9bca7404761cbd3c89ef652a20bba96b43a.tar.gz scummvm-rg350-2e27e9bca7404761cbd3c89ef652a20bba96b43a.tar.bz2 scummvm-rg350-2e27e9bca7404761cbd3c89ef652a20bba96b43a.zip |
Renamed startSound1 & startSound2 to correct names due to complete iMUSE
digital implementation.
svn-id: r12479
Diffstat (limited to 'scumm/insane')
-rw-r--r-- | scumm/insane/insane.cpp | 6 | ||||
-rw-r--r-- | scumm/insane/insane.h | 4 | ||||
-rw-r--r-- | scumm/insane/insane_ben.cpp | 78 | ||||
-rw-r--r-- | scumm/insane/insane_enemy.cpp | 90 | ||||
-rw-r--r-- | scumm/insane/insane_iact.cpp | 6 | ||||
-rw-r--r-- | scumm/insane/insane_scenes.cpp | 32 |
6 files changed, 108 insertions, 108 deletions
diff --git a/scumm/insane/insane.cpp b/scumm/insane/insane.cpp index 9e68f99b7e..57de420700 100644 --- a/scumm/insane/insane.cpp +++ b/scumm/insane/insane.cpp @@ -1238,7 +1238,7 @@ bool Insane::smlayer_isSoundRunning(int32 sound) { return _vm->_sound->isSoundRunning(readArray(_numberArray, sound)) != 0; } -bool Insane::smlayer_startSound1(int32 sound) { +bool Insane::smlayer_startSfx(int32 sound) { if (smlayer_loadSound(sound, 0, 2)) { _vm->_imuseDigital->startSfx(readArray(_numberArray, sound)); return true; @@ -1246,9 +1246,9 @@ bool Insane::smlayer_startSound1(int32 sound) { return false; } -bool Insane::smlayer_startSound2(int32 sound) { +bool Insane::smlayer_startVoice(int32 sound) { if (smlayer_loadSound(sound, 0, 2)) { - _vm->_imuseDigital->startSfx(readArray(_numberArray, sound)); + _vm->_imuseDigital->startVoice(readArray(_numberArray, sound)); return true; } else return false; diff --git a/scumm/insane/insane.h b/scumm/insane/insane.h index 47f81f3ddf..45104d87a1 100644 --- a/scumm/insane/insane.h +++ b/scumm/insane/insane.h @@ -381,8 +381,8 @@ class Insane { void IMUSE_shutVolume(void); void IMUSE_restoreVolume(void); bool smlayer_isSoundRunning(int32 sound); - bool smlayer_startSound1(int32 sound); - bool smlayer_startSound2(int32 sound); + bool smlayer_startSfx(int32 sound); + bool smlayer_startVoice(int32 sound); void smlayer_soundSetPan(int32 sound, int32 pan); void smlayer_soundSetPriority(int32 sound, int32 priority); void smlayer_drawSomething(byte *renderBitmap, int32 codecparam, diff --git a/scumm/insane/insane_ben.cpp b/scumm/insane/insane_ben.cpp index 6fbccab7bc..1c7549151f 100644 --- a/scumm/insane/insane_ben.cpp +++ b/scumm/insane/insane_ben.cpp @@ -166,7 +166,7 @@ int32 Insane::actionBen(void) { } if (!smlayer_isSoundRunning(95)) - smlayer_startSound1(95); + smlayer_startSfx(95); } else { if (smlayer_isSoundRunning(95)) smlayer_stopSound(95); @@ -518,7 +518,7 @@ void Insane::actor02Reaction(int32 buttons) { if (_actor[0].act[2].frame >= 9) { _actor[0].act[2].state = 1; _actor[0].inventory[INV_MACE] = 0; - smlayer_startSound2(318); + smlayer_startVoice(318); switchBenWeapon(); } _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); @@ -538,7 +538,7 @@ void Insane::actor02Reaction(int32 buttons) { if (_actor[0].act[2].frame >= 5) { _actor[0].act[2].state = 1; _actor[0].inventory[INV_MACE] = 0; - smlayer_startSound2(318); + smlayer_startVoice(318); switchBenWeapon(); } _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); @@ -558,7 +558,7 @@ void Insane::actor02Reaction(int32 buttons) { if (_actor[0].act[2].frame >= 5) { _actor[0].act[2].state = 1; _actor[0].inventory[INV_CHAIN] = 0; // Chain - smlayer_startSound2(318); + smlayer_startVoice(318); switchBenWeapon(); } _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); @@ -703,7 +703,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].weaponClass = 1; _actor[0].act[2].state = 3; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - smlayer_startSound1(63); + smlayer_startSfx(63); break; case 3: smlayer_setActorLayer(0, 2, 4); @@ -712,9 +712,9 @@ void Insane::actor02Reaction(int32 buttons) { if (_currEnemy != EN_CAVEFISH) { tmp = calcBenDamage(1, 1); if (tmp == 1) - smlayer_startSound1(60); + smlayer_startSfx(60); if (tmp == 1000) - smlayer_startSound1(62); + smlayer_startSfx(62); } else { if ((_actor[1].x - _actor[0].x <= weaponMaxRange(0)) && (_actor[1].x - _actor[0].x >= weaponMinRange(0)) && @@ -752,7 +752,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorFacing(0, 2, 19, 180); _actor[0].act[2].state = 11; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - smlayer_startSound1(75); + smlayer_startSfx(75); break; case 11: smlayer_setActorLayer(0, 2, 4); @@ -771,7 +771,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorLayer(0, 2, 25); smlayer_setActorCostume(1, 2, readArray(_numberArray, 45)); smlayer_setActorFacing(1, 2, 6, 180); - smlayer_startSound1(101); + smlayer_startSfx(101); _actor[1].act[2].state = 97; _actor[1].lost = 1; _actor[1].act[2].room = 1; @@ -816,15 +816,15 @@ void Insane::actor02Reaction(int32 buttons) { case INV_DUST: tmp = calcBenDamage(1, 1); if (tmp == 1) - smlayer_startSound1(73); + smlayer_startSfx(73); if (tmp == 1000) - smlayer_startSound1(74); + smlayer_startSfx(74); break; case INV_WRENCH: case INV_BOOT: case INV_HAND: if(calcBenDamage(1, 0) == 1) - smlayer_startSound1(73); + smlayer_startSfx(73); break; } } else { @@ -858,7 +858,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorFacing(0, 2, 19, 180); _actor[0].act[2].state = 7; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - smlayer_startSound1(66); + smlayer_startSfx(66); break; case 7: smlayer_setActorLayer(0, 2, 4); @@ -878,7 +878,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].kicking = 0; if ((_actor[0].act[2].frame == 3) && (calcBenDamage(0, 0) == 1)) { _actor[1].damage = weaponDamage(0); - smlayer_startSound1(64); + smlayer_startSfx(64); _actor[1].cursorX = 320; } if (_actor[0].act[2].frame >= 5) { @@ -906,7 +906,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorFacing(0, 2, 19, 180); _actor[0].act[2].state = 15; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - smlayer_startSound1(78); + smlayer_startSfx(78); break; case 15: smlayer_setActorLayer(0, 2, 8); @@ -949,9 +949,9 @@ void Insane::actor02Reaction(int32 buttons) { case INV_CHAINSAW: tmp = calcBenDamage(1, 1); if (tmp == 1) - smlayer_startSound1(76); + smlayer_startSfx(76); if (tmp == 1000) - smlayer_startSound1(77); + smlayer_startSfx(77); break; case INV_BOOT: calcBenDamage(0, 1); @@ -959,13 +959,13 @@ void Insane::actor02Reaction(int32 buttons) { case INV_DUST: if ((_actor[1].x - _actor[0].x <= weaponMaxRange(0)) && (_actor[1].x - _actor[0].x >= weaponMinRange(0))) { - smlayer_startSound1(76); + smlayer_startSfx(76); _actor[1].damage = weaponDamage(0); } break; default: if (calcBenDamage(1, 0)) - smlayer_startSound1(76); + smlayer_startSfx(76); break; } smlayer_setActorFacing(0, 2, 21,180); @@ -991,7 +991,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorFacing(0, 2, 19, 180); _actor[0].act[2].state = 19; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - smlayer_startSound1(69); + smlayer_startSfx(69); break; case 19: smlayer_setActorLayer(0, 2, 4); @@ -1046,9 +1046,9 @@ void Insane::actor02Reaction(int32 buttons) { case INV_BOOT: tmp = calcBenDamage(1, 1); if (tmp == 1) - smlayer_startSound1(67); + smlayer_startSfx(67); if (tmp == 1000) - smlayer_startSound1(68); + smlayer_startSfx(68); break; default: smlayer_setActorFacing(0, 2, 19, 180); @@ -1102,7 +1102,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorFacing(0, 2, 19, 180); _actor[0].act[2].state = 23; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - smlayer_startSound1(81); + smlayer_startSfx(81); break; case 23: smlayer_setActorLayer(0, 2, 6); @@ -1150,14 +1150,14 @@ void Insane::actor02Reaction(int32 buttons) { _actor[1].act[2].state = 102; _actor[1].damage = _actor[1].maxdamage + 10; } - smlayer_startSound1(79); + smlayer_startSfx(79); } if (tmp == 1000) - smlayer_startSound1(80); + smlayer_startSfx(80); break; default: if (!calcBenDamage(1, 0)) - smlayer_startSound1(79); + smlayer_startSfx(79); break; } smlayer_setActorFacing(0, 2, 21, 180); @@ -1183,7 +1183,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorFacing(0, 2, 19, 180); _actor[0].act[2].state = 27; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - smlayer_startSound1(72); + smlayer_startSfx(72); break; case 27: smlayer_setActorLayer(0, 2, 4); @@ -1229,13 +1229,13 @@ void Insane::actor02Reaction(int32 buttons) { case INV_DUST: tmp = calcBenDamage(1, 1); if (tmp == 1) - smlayer_startSound1(70); + smlayer_startSfx(70); if (tmp == 1000) - smlayer_startSound1(71); + smlayer_startSfx(71); break; case 6: if (!calcBenDamage(0, 1)) - smlayer_startSound1(70); + smlayer_startSfx(70); break; default: break; @@ -1268,7 +1268,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorFacing(0, 2, 18, 180); _actor[0].act[2].state = 31; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - smlayer_startSound1(84); + smlayer_startSfx(84); break; case 31: smlayer_setActorLayer(0, 2, 4); @@ -1295,9 +1295,9 @@ void Insane::actor02Reaction(int32 buttons) { default: tmp = calcBenDamage(1, 1); if (tmp == 1) - smlayer_startSound1(82); + smlayer_startSfx(82); if (tmp == 1000) - smlayer_startSound1(83); + smlayer_startSfx(83); break; } smlayer_setActorFacing(0, 2, 21, 180); @@ -1320,7 +1320,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].kicking = 0; smlayer_setActorCostume(0, 2, readArray(_numberArray, 18)); smlayer_setActorFacing(0, 2, 6, 180); - smlayer_startSound1(96); + smlayer_startSfx(96); switch (_currEnemy) { case EN_ROTT1: prepareScenePropScene(33, 0, 0); @@ -1733,7 +1733,7 @@ void Insane::actor03Reaction(int32 buttons) { if (_actor[0].scenePropSubIdx) { smlayer_setActorFacing(0, 3, 4, 180); tmp = _currScenePropIdx + _actor[0].scenePropSubIdx; - if (!smlayer_startSound2(_sceneProp[tmp].sound)) + if (!smlayer_startVoice(_sceneProp[tmp].sound)) _actor[0].runningSound = 0; else _actor[0].runningSound = _sceneProp[tmp].sound; @@ -1962,16 +1962,16 @@ void Insane::ouchSoundBen(void) { switch (rand() % 4) { case 0: - smlayer_startSound2(315); + smlayer_startVoice(315); break; case 1: - smlayer_startSound2(316); + smlayer_startVoice(316); break; case 2: - smlayer_startSound2(317); + smlayer_startVoice(317); break; case 3: - smlayer_startSound2(98); + smlayer_startVoice(98); break; } } diff --git a/scumm/insane/insane_enemy.cpp b/scumm/insane/insane_enemy.cpp index b723650d26..8e235bf029 100644 --- a/scumm/insane/insane_enemy.cpp +++ b/scumm/insane/insane_enemy.cpp @@ -1267,48 +1267,48 @@ void Insane::ouchSoundEnemy(void) { switch (_currEnemy) { case EN_VULTF1: if (_actor[0].weapon == INV_DUST) { - smlayer_startSound2(287); + smlayer_startVoice(287); } else { if (rand() % 2) { - smlayer_startSound2(279); + smlayer_startVoice(279); } else { - smlayer_startSound2(280); + smlayer_startVoice(280); } } break; case EN_VULTF2: - smlayer_startSound2(271); + smlayer_startVoice(271); break; case EN_VULTM1: - smlayer_startSound2(162); + smlayer_startVoice(162); break; case EN_ROTT1: tmp = rand() % 3; if (!tmp) { - smlayer_startSound2(216); + smlayer_startVoice(216); } else if (tmp == 1) { - smlayer_startSound2(217); + smlayer_startVoice(217); } else { - smlayer_startSound2(218); + smlayer_startVoice(218); } break; case EN_ROTT2: tmp = rand() % 3; if (!tmp) { - smlayer_startSound2(243); + smlayer_startVoice(243); } else if (tmp == 1) { - smlayer_startSound2(244); + smlayer_startVoice(244); } else { - smlayer_startSound2(245); + smlayer_startVoice(245); } break; case EN_VULTM2: - smlayer_startSound2(180); + smlayer_startVoice(180); break; default: - smlayer_startSound2(99); + smlayer_startVoice(99); break; } } @@ -1808,7 +1808,7 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].weaponClass = 1; _actor[1].act[2].state = 3; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); - smlayer_startSound1(63); + smlayer_startSfx(63); break; case 3: smlayer_setActorLayer(1, 2, 4); @@ -1816,9 +1816,9 @@ void Insane::actor12Reaction(int32 buttons) { if (_actor[1].act[2].frame >= 6) { tmp = calcEnemyDamage(1, 1); if (tmp == 1) - smlayer_startSound1(60); + smlayer_startSfx(60); if (tmp == 1000) - smlayer_startSound1(62); + smlayer_startSfx(62); smlayer_setActorFacing(1, 2, 20, 180); _actor[1].act[2].state = 4; } @@ -1848,7 +1848,7 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorFacing(1, 2, 19, 180); _actor[1].act[2].state = 11; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); - smlayer_startSound1(75); + smlayer_startSfx(75); break; case 11: smlayer_setActorLayer(1, 2, 4); @@ -1880,13 +1880,13 @@ void Insane::actor12Reaction(int32 buttons) { case INV_BOOT: tmp = calcEnemyDamage(1, 1); if (tmp == 1) - smlayer_startSound1(73); + smlayer_startSfx(73); if (tmp == 1000) - smlayer_startSound1(74); + smlayer_startSfx(74); break; case INV_HAND: if(calcEnemyDamage(1, 0)) - smlayer_startSound1(73); + smlayer_startSfx(73); break; } smlayer_setActorFacing(1, 2, 21, 180); @@ -1911,7 +1911,7 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorFacing(1, 2, 19, 180); _actor[1].act[2].state = 15; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); - smlayer_startSound1(78); + smlayer_startSfx(78); break; case 15: smlayer_setActorLayer(1, 2, 8); @@ -1953,9 +1953,9 @@ void Insane::actor12Reaction(int32 buttons) { case INV_DUST: tmp = calcEnemyDamage(1, 1); if (tmp == 1) - smlayer_startSound1(76); + smlayer_startSfx(76); if (tmp == 1000) - smlayer_startSound1(77); + smlayer_startSfx(77); break; default: calcEnemyDamage(1, 0); @@ -1984,14 +1984,14 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorFacing(1, 2, 19, 180); _actor[1].act[2].state = 19; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); - smlayer_startSound1(69); + smlayer_startSfx(69); if (!_actor[1].field_54) { tmp = rand() % 5; if (tmp == 1) { - smlayer_startSound1(213); + smlayer_startSfx(213); } else if (tmp == 3) { - smlayer_startSound1(215); + smlayer_startSfx(215); } } break; @@ -2044,9 +2044,9 @@ void Insane::actor12Reaction(int32 buttons) { case INV_BOOT: tmp = calcEnemyDamage(1, 1); if (tmp == 1) - smlayer_startSound1(67); + smlayer_startSfx(67); if (tmp == 1000) - smlayer_startSound1(68); + smlayer_startSfx(68); break; default: calcEnemyDamage(1, 0); @@ -2093,7 +2093,7 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorFacing(1, 2, 19, 180); _actor[1].act[2].state = 23; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); - smlayer_startSound1(81); + smlayer_startSfx(81); break; case 23: smlayer_setActorLayer(1, 2, 4); @@ -2107,7 +2107,7 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].act[2].state = 24; if (!_actor[1].field_54) - smlayer_startSound1(246); + smlayer_startSfx(246); } _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); break; @@ -2119,10 +2119,10 @@ void Insane::actor12Reaction(int32 buttons) { tmp = calcEnemyDamage(1, 1); if (tmp == 1) - smlayer_startSound1(79); + smlayer_startSfx(79); if (tmp == 1000) - smlayer_startSound1(80); + smlayer_startSfx(80); break; smlayer_setActorFacing(1, 2, 21, 180); @@ -2148,7 +2148,7 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorFacing(1, 2, 19, 180); _actor[1].act[2].state = 27; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); - smlayer_startSound1(72); + smlayer_startSfx(72); break; case 27: smlayer_setActorLayer(1, 2, 4); @@ -2173,9 +2173,9 @@ void Insane::actor12Reaction(int32 buttons) { if (_actor[1].act[2].frame >= 3) { tmp = calcEnemyDamage(1, 1); if (tmp == 1) - smlayer_startSound1(70); + smlayer_startSfx(70); if (tmp == 1000) - smlayer_startSound1(71); + smlayer_startSfx(71); smlayer_setActorFacing(1, 2, 21, 180); _actor[1].act[2].state = 29; @@ -2245,7 +2245,7 @@ void Insane::actor12Reaction(int32 buttons) { else smlayer_setActorFacing(1, 2, 12, 180); - smlayer_startSound1(100); + smlayer_startSfx(100); _actor[1].act[2].state = 90; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); break; @@ -2276,23 +2276,23 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorCostume(1, 2, readArray(_numberArray, _enemy[_currEnemy].costumevar)); smlayer_setActorFacing(1, 2, 6, 180); smlayer_setActorLayer(1, 2, 25); - smlayer_startSound1(96); + smlayer_startSfx(96); _actor[1].act[2].state = 37; switch (_currEnemy) { case EN_ROTT1: - smlayer_startSound2(212); + smlayer_startVoice(212); break; case EN_ROTT2: - smlayer_startSound2(259); + smlayer_startVoice(259); break; case EN_ROTT3: - smlayer_startSound2(232); + smlayer_startVoice(232); break; case EN_VULTF1: - smlayer_startSound2(281); + smlayer_startVoice(281); break; case EN_VULTF2: - smlayer_startSound2(276); + smlayer_startVoice(276); break; } case 37: @@ -2343,7 +2343,7 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].cursorX = 0; _actor[1].act[2].state = 114; _enemy[EN_VULTF2].field_10 = 1; - smlayer_startSound2(275); + smlayer_startVoice(275); break; case 114: smlayer_setActorLayer(1, 2, 25); @@ -2370,7 +2370,7 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].act[0].room = 0; _actor[1].cursorX = 0; _actor[1].act[2].state = 116; - smlayer_startSound2(232); + smlayer_startVoice(232); break; case 116: smlayer_setActorLayer(1, 2, 25); @@ -2612,7 +2612,7 @@ void Insane::actor13Reaction(int32 buttons) { if (_actor[1].scenePropSubIdx) { smlayer_setActorFacing(1, 3, 4, 180); tmp = _currScenePropIdx + _actor[1].scenePropSubIdx; - if (!smlayer_startSound2(_sceneProp[tmp].sound)) + if (!smlayer_startVoice(_sceneProp[tmp].sound)) _actor[1].runningSound = 0; else _actor[1].runningSound = _sceneProp[tmp].sound; diff --git a/scumm/insane/insane_iact.cpp b/scumm/insane/insane_iact.cpp index 7f026a18c3..048ac4f766 100644 --- a/scumm/insane/insane_iact.cpp +++ b/scumm/insane/insane_iact.cpp @@ -184,7 +184,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, smlayer_stopSound(86); } else { if (!smlayer_isSoundRunning(86)) - smlayer_startSound1(86); + smlayer_startSfx(86); } break; } @@ -575,7 +575,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12, _iactSceneId = par4; if (_counter1 <= 4) { if (_counter1 == 4) - smlayer_startSound1(94); + smlayer_startSfx(94); smlayer_showStatusMsg(-1, renderBitmap, codecparam, 24, 167, 1, 2, 0, "%s", handleTrsTag(_trsFilePtr, 5000)); @@ -587,7 +587,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12, _smush_iconsNut, 6, 0, 0); if (_counter1 <= 4) { if (_counter1 == 4) - smlayer_startSound1(94); + smlayer_startSfx(94); smlayer_showStatusMsg(-1, renderBitmap, codecparam, 24, 167, 1, 2, 0, "%s", handleTrsTag(_trsFilePtr, 5001)); diff --git a/scumm/insane/insane_scenes.cpp b/scumm/insane/insane_scenes.cpp index 1750d994de..bb9b0a552b 100644 --- a/scumm/insane/insane_scenes.cpp +++ b/scumm/insane/insane_scenes.cpp @@ -838,11 +838,11 @@ void Insane::procPostRendering(byte *renderBitmap, int32 codecparam, int32 setup case 1: postCase0(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame); if(!smlayer_isSoundRunning(88)) - smlayer_startSound1(88); + smlayer_startSfx(88); smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64); if(_tiresRustle) { if (!smlayer_isSoundRunning(87)) - smlayer_startSound1(87); + smlayer_startSfx(87); } else { smlayer_stopSound(87); } @@ -854,12 +854,12 @@ void Insane::procPostRendering(byte *renderBitmap, int32 codecparam, int32 setup smlayer_stopSound(87); smlayer_stopSound(88); if(!smlayer_isSoundRunning(88)) - smlayer_startSound1(88); + smlayer_startSfx(88); break; case 17: postCase16(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame); if(!smlayer_isSoundRunning(88)) - smlayer_startSound1(88); + smlayer_startSfx(88); break; case 2: postCase1(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame); @@ -868,12 +868,12 @@ void Insane::procPostRendering(byte *renderBitmap, int32 codecparam, int32 setup postCase2(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame); needMore = true; if(!smlayer_isSoundRunning(89)) { - smlayer_startSound1(89); + smlayer_startSfx(89); smlayer_soundSetPriority(89, 100); } tmpSnd = _enemy[_currEnemy].sound; if(!smlayer_isSoundRunning(tmpSnd)) { - smlayer_startSound1(tmpSnd); + smlayer_startSfx(tmpSnd); smlayer_soundSetPriority(tmpSnd, 100); } smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64); @@ -882,19 +882,19 @@ void Insane::procPostRendering(byte *renderBitmap, int32 codecparam, int32 setup smlayer_stopSound(87); } else { if (!smlayer_isSoundRunning(87)) - smlayer_startSound1(87); + smlayer_startSfx(87); } break; case 21: postCase20(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame); needMore = true; if(!smlayer_isSoundRunning(89)) { - smlayer_startSound1(89); + smlayer_startSfx(89); smlayer_soundSetPriority(89, 100); } tmpSnd = _enemy[_currEnemy].sound; if(!smlayer_isSoundRunning(tmpSnd)) { - smlayer_startSound1(tmpSnd); + smlayer_startSfx(tmpSnd); smlayer_soundSetPriority(tmpSnd, 100); } smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64); @@ -904,13 +904,13 @@ void Insane::procPostRendering(byte *renderBitmap, int32 codecparam, int32 setup case 5: postCase3(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame); if(!smlayer_isSoundRunning(88)) - smlayer_startSound1(88); + smlayer_startSfx(88); smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64); break; case 6: postCase5(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame); if(!smlayer_isSoundRunning(88)) - smlayer_startSound1(88); + smlayer_startSfx(88); smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64); break; case 7: @@ -933,12 +933,12 @@ void Insane::procPostRendering(byte *renderBitmap, int32 codecparam, int32 setup postCase12(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame); needMore = true; if(!smlayer_isSoundRunning(89)) { - smlayer_startSound1(89); + smlayer_startSfx(89); smlayer_soundSetPriority(89, 100); } tmpSnd = _enemy[_currEnemy].sound; if(!smlayer_isSoundRunning(tmpSnd)) { - smlayer_startSound1(tmpSnd); + smlayer_startSfx(tmpSnd); smlayer_soundSetPriority(tmpSnd, 100); } smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64); @@ -946,7 +946,7 @@ void Insane::procPostRendering(byte *renderBitmap, int32 codecparam, int32 setup break; case 24: if(!smlayer_isSoundRunning(90)) { - smlayer_startSound1(90); + smlayer_startSfx(90); smlayer_soundSetPriority(90, 100); } postCase23(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame); @@ -1136,7 +1136,7 @@ void Insane::postCase3(byte *renderBitmap, int32 codecparam, int32 setupsan12, if (_actor[0].x >= 158 && _actor[0].x <= 168) { if (!smlayer_isSoundRunning(86)) - smlayer_startSound1(86); + smlayer_startSfx(86); } else { if (!smlayer_isSoundRunning(86)) smlayer_stopSound(86); @@ -1180,7 +1180,7 @@ void Insane::postCase5(byte *renderBitmap, int32 codecparam, int32 setupsan12, if (_actor[0].x >= 158 && _actor[0].x <= 168) { if (!smlayer_isSoundRunning(86)) - smlayer_startSound1(86); + smlayer_startSfx(86); } else { if (!smlayer_isSoundRunning(86)) smlayer_stopSound(86); |