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author | Eugene Sandulenko | 2005-01-08 03:35:53 +0000 |
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committer | Eugene Sandulenko | 2005-01-08 03:35:53 +0000 |
commit | 2f17c61905e2e55e6fab4607eeec3278d5bacd3d (patch) | |
tree | ed6a7c21d420b03e1cdd7bc4484864488139bbe3 /scumm/insane | |
parent | 7a30bbfd2a8867c5cb5b5fb3c050ba5613b083dc (diff) | |
download | scummvm-rg350-2f17c61905e2e55e6fab4607eeec3278d5bacd3d.tar.gz scummvm-rg350-2f17c61905e2e55e6fab4607eeec3278d5bacd3d.tar.bz2 scummvm-rg350-2f17c61905e2e55e6fab4607eeec3278d5bacd3d.zip |
Fix wron Vulture male 1 animation. Thanks to salty-horse for reporting
and help with fixing.
svn-id: r16484
Diffstat (limited to 'scumm/insane')
-rw-r--r-- | scumm/insane/insane.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/insane/insane.cpp b/scumm/insane/insane.cpp index 9ff12ae2b7..84acd3f790 100644 --- a/scumm/insane/insane.cpp +++ b/scumm/insane/insane.cpp @@ -512,7 +512,7 @@ void Insane::setEnemyAnimation(int32 actornum, int anim) { if (anim <= 12) smlayer_setActorFacing(actornum, 1, - actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6 + d], 180); + actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6] + d, 180); } int32 Insane::processMouse(void) { |