aboutsummaryrefslogtreecommitdiff
path: root/scumm/intern.h
diff options
context:
space:
mode:
authorJames Brown2002-12-26 08:06:33 +0000
committerJames Brown2002-12-26 08:06:33 +0000
commitf0e31cc23fb60ea6eea8656d5a83b3669280d728 (patch)
tree64a9013c03bbc25934c43b792923e0217ee3ad22 /scumm/intern.h
parent608812f683ae8d2bd070c24485c4876189ac8f60 (diff)
downloadscummvm-rg350-f0e31cc23fb60ea6eea8656d5a83b3669280d728.tar.gz
scummvm-rg350-f0e31cc23fb60ea6eea8656d5a83b3669280d728.tar.bz2
scummvm-rg350-f0e31cc23fb60ea6eea8656d5a83b3669280d728.zip
Update more CMI opcodes. The first room now starts, although actor text crashes if I try and draw it (Fingolfin?).
Object Flags seem to be, suprise, wrong.. as the door to the outside starts open :) svn-id: r6169
Diffstat (limited to 'scumm/intern.h')
-rw-r--r--scumm/intern.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/intern.h b/scumm/intern.h
index b15d4a93bc..c1659105d8 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -419,6 +419,9 @@ protected:
void o8_printSystem();
void o8_blastText();
+ void o8_talkActor();
+ void o8_talkActorSimple();
+
void o8_cursorCommand();
void o8_resourceRoutines();
void o8_roomOps();