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author | James Brown | 2002-12-26 08:06:33 +0000 |
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committer | James Brown | 2002-12-26 08:06:33 +0000 |
commit | f0e31cc23fb60ea6eea8656d5a83b3669280d728 (patch) | |
tree | 64a9013c03bbc25934c43b792923e0217ee3ad22 /scumm/intern.h | |
parent | 608812f683ae8d2bd070c24485c4876189ac8f60 (diff) | |
download | scummvm-rg350-f0e31cc23fb60ea6eea8656d5a83b3669280d728.tar.gz scummvm-rg350-f0e31cc23fb60ea6eea8656d5a83b3669280d728.tar.bz2 scummvm-rg350-f0e31cc23fb60ea6eea8656d5a83b3669280d728.zip |
Update more CMI opcodes. The first room now starts, although actor text crashes if I try and draw it (Fingolfin?).
Object Flags seem to be, suprise, wrong.. as the door to the outside starts open :)
svn-id: r6169
Diffstat (limited to 'scumm/intern.h')
-rw-r--r-- | scumm/intern.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/intern.h b/scumm/intern.h index b15d4a93bc..c1659105d8 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -419,6 +419,9 @@ protected: void o8_printSystem(); void o8_blastText(); + void o8_talkActor(); + void o8_talkActorSimple(); + void o8_cursorCommand(); void o8_resourceRoutines(); void o8_roomOps(); |