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author | Max Horn | 2003-10-03 18:33:57 +0000 |
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committer | Max Horn | 2003-10-03 18:33:57 +0000 |
commit | d7660a2662be298dad3cf9b320137dac8744d456 (patch) | |
tree | c80ddb2c4fb1917660db0010bb0b3d6ed8d57b24 /scumm/music.h | |
parent | eabeb62e20a8ed2117e19ca3bf04bb1d33637b79 (diff) | |
download | scummvm-rg350-d7660a2662be298dad3cf9b320137dac8744d456.tar.gz scummvm-rg350-d7660a2662be298dad3cf9b320137dac8744d456.tar.bz2 scummvm-rg350-d7660a2662be298dad3cf9b320137dac8744d456.zip |
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
Diffstat (limited to 'scumm/music.h')
-rw-r--r-- | scumm/music.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/music.h b/scumm/music.h index 226c499fec..714105f02a 100644 --- a/scumm/music.h +++ b/scumm/music.h @@ -26,6 +26,8 @@ #include "common/scummsys.h" #include "common/system.h" +namespace Scumm { + /** * Pure virtual base class for the various music/sound engines used in Scumm * games. In particular, the iMuse code provides a subclass of this. There are @@ -85,4 +87,6 @@ public: virtual void terminate() {} }; +} // End of namespace Scumm + #endif |