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author | James Brown | 2002-09-29 15:20:02 +0000 |
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committer | James Brown | 2002-09-29 15:20:02 +0000 |
commit | 13888147068c06121cb9c69b21b6ca239a354819 (patch) | |
tree | df74838c2757686a104eb4e754f92aa72e29eb1c /scumm/object.cpp | |
parent | f54715b4c46b8f54035eb6bfd5a7712f70ffccc7 (diff) | |
download | scummvm-rg350-13888147068c06121cb9c69b21b6ca239a354819.tar.gz scummvm-rg350-13888147068c06121cb9c69b21b6ca239a354819.tar.bz2 scummvm-rg350-13888147068c06121cb9c69b21b6ca239a354819.zip |
Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)
svn-id: r5036
Diffstat (limited to 'scumm/object.cpp')
-rw-r--r-- | scumm/object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp index e05a1e16ba..40896990a7 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -378,7 +378,7 @@ void Scumm::drawObject(int obj, int arg) // Sam & Max needs this to fix object-layering problems with // the inventory and conversation icons. if ((_features & GF_AFTER_V7 || _gameId == GID_SAMNMAX) && getClass(od->obj_nr, 22)) - flags |= Gdi::dbDrawMaskOnBoth; + flags |= Gdi::dbDrawMaskOnAll; gdi.drawBitmap(ptr, _curVirtScreen, x, ypos, height, x - xpos, numstrip, flags); } } |