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authorMax Horn2002-11-06 15:29:49 +0000
committerMax Horn2002-11-06 15:29:49 +0000
commit63e1069ec1b64686f3d1d1a80a6b440a6adb1e2d (patch)
treef7a52e2b27c6a3057c7cceac2a1a3727058a223b /scumm/object.cpp
parent2c6e69dcaf9020ebbd42233bd5cd41f2f5da2f94 (diff)
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removed more unused variables; cleaned up some spaces
svn-id: r5442
Diffstat (limited to 'scumm/object.cpp')
-rw-r--r--scumm/object.cpp16
1 files changed, 5 insertions, 11 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp
index 104fa30783..cf67337bd7 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -1153,7 +1153,7 @@ void Scumm::nukeFlObjects(int min, int max)
}
void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
- int objectHeight, int f, int g, int image, int mode)
+ int objectHeight, int scaleX, int scaleY, int image, int mode)
{
BlastObject *eo;
ObjectData *od;
@@ -1165,10 +1165,6 @@ void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int object
eo = &_enqueuedObjects[_enqueuePos++];
eo->number = objectNumber;
- eo->areaX = _enqueue_b;
- eo->areaY = _enqueue_c;
- eo->areaWidth = _enqueue_d;
- eo->areaHeight = _enqueue_e;
eo->posX = objectX + (camera._cur.x & 7);
eo->posY = objectY + (camera._cur.y - (_realHeight / 2));
if (objectWidth == 0) {
@@ -1184,8 +1180,8 @@ void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int object
eo->height = objectHeight;
}
- eo->scaleX = f;
- eo->scaleY = g;
+ eo->scaleX = scaleX;
+ eo->scaleY = scaleY;
eo->image = image;
eo->mode = mode;
@@ -1253,20 +1249,18 @@ void Scumm::drawBlastObject(BlastObject *eo)
byte bomp_scalling_x[64], bomp_scalling_y[64];
- _bompShadowMode = 0;
-
if ((bdd.scale_x != 255) || (bdd.scale_y != 255)) {
_bompScallingXPtr = bomp_scalling_x;
_bompScallingYPtr = bomp_scalling_y;
_bompScaleRight = setupBompScale(_bompScallingXPtr, bdd.srcwidth, bdd.scale_x);
_bompScaleBottom = setupBompScale(_bompScallingYPtr, bdd.srcheight, bdd.scale_y);
+ bdd.shadowMode = 0;
drawBomp(&bdd, 1, 3);
} else {
- _bompShadowMode = eo->mode;
+ bdd.shadowMode = eo->mode;
drawBomp(&bdd, 1, 0);
}
- _bompShadowMode = 0;
_bompScallingXPtr = NULL;
_bompScallingYPtr = NULL;
_bompScaleRight = 0;