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author | James Brown | 2002-09-24 15:23:57 +0000 |
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committer | James Brown | 2002-09-24 15:23:57 +0000 |
commit | 7c6864efe89791ce29e20c6a30dd9bf9ebc4e9bc (patch) | |
tree | 2fd48c6aa98b7e833565111e6c05a3e429c1f95d /scumm/object.cpp | |
parent | 2e88cd210caa49b664499961d878d8920def475c (diff) | |
download | scummvm-rg350-7c6864efe89791ce29e20c6a30dd9bf9ebc4e9bc.tar.gz scummvm-rg350-7c6864efe89791ce29e20c6a30dd9bf9ebc4e9bc.tar.bz2 scummvm-rg350-7c6864efe89791ce29e20c6a30dd9bf9ebc4e9bc.zip |
Patch 613597: Sam and Max object ordering fixme thingzie.
svn-id: r5013
Diffstat (limited to 'scumm/object.cpp')
-rw-r--r-- | scumm/object.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp index 641793acd3..e05a1e16ba 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -375,7 +375,9 @@ void Scumm::drawObject(int obj, int arg) if (numstrip != 0) { byte flags = Gdi::dbAllowMaskOr; - if (_features & GF_AFTER_V7 && getClass(od->obj_nr, 22)) + // Sam & Max needs this to fix object-layering problems with + // the inventory and conversation icons. + if ((_features & GF_AFTER_V7 || _gameId == GID_SAMNMAX) && getClass(od->obj_nr, 22)) flags |= Gdi::dbDrawMaskOnBoth; gdi.drawBitmap(ptr, _curVirtScreen, x, ypos, height, x - xpos, numstrip, flags); } |