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author | Max Horn | 2005-03-25 00:56:03 +0000 |
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committer | Max Horn | 2005-03-25 00:56:03 +0000 |
commit | 7ed1c19f6c46d46cd0fae4a505887675e8338e49 (patch) | |
tree | c81b4c7b54931126882a82a7d4094ac4c6b9e0d8 /scumm/object.cpp | |
parent | 88cf4e3c293a228d9778fa5ecda61c33f9b07613 (diff) | |
download | scummvm-rg350-7ed1c19f6c46d46cd0fae4a505887675e8338e49.tar.gz scummvm-rg350-7ed1c19f6c46d46cd0fae4a505887675e8338e49.tar.bz2 scummvm-rg350-7ed1c19f6c46d46cd0fae4a505887675e8338e49.zip |
Cleanup: collect the C64 specific render data into a struct inside class Gdi
svn-id: r17224
Diffstat (limited to 'scumm/object.cpp')
-rw-r--r-- | scumm/object.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp index b535709a9e..c360e9de4e 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -481,11 +481,11 @@ void ScummEngine::drawObject(int obj, int arg) { byte flags = od.flags; if (_version == 1) { - gdi._C64ObjectMode = true; + gdi._objectMode = true; if (_features & GF_NES) { gdi.decodeNESObject(ptr, xpos, ypos, width, height); } else { - gdi.decodeC64Gfx(ptr, gdi._C64ObjectMap, width * (height / 8) * 3); + gdi.decodeC64Gfx(ptr, gdi._C64.objectMap, width * (height / 8) * 3); } } // Sam & Max needs this to fix object-layering problems with |