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authorMax Horn2003-12-06 15:59:17 +0000
committerMax Horn2003-12-06 15:59:17 +0000
commitd483e58a9999afd3a0027abcc65921f5c67d337d (patch)
tree487f82d70c26f767d46bef647ba317a3131bc5fe /scumm/object.cpp
parentc9559ef0d5262a32900140d3a36bc876e3afed2f (diff)
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regression fix (bug #855313)
svn-id: r11524
Diffstat (limited to 'scumm/object.cpp')
-rw-r--r--scumm/object.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp
index caca11911b..4b681770c0 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -293,9 +293,11 @@ int ScummEngine::getObjActToObjActDist(int a, int b) {
if (getObjectOrActorXY(b, x2, y2) == -1)
return 0xFF;
- // Only call FOO in V5 games. Older versions don't seem to make this
- // call at all, and using it caused at least one bug (#853874).
- if (acta && _version == 5) {
+ // Perform adjustXYToBeInBox() *only* if the first item is an
+ // actor and the second is an object. This used to not check
+ // whether the second item is a non-actor, which caused bug
+ // #853874).
+ if (acta && !actb) {
AdjustBoxResult r = acta->adjustXYToBeInBox(x2, y2);
x2 = r.x;
y2 = r.y;