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| author | Eugene Sandulenko | 2005-02-20 00:17:22 +0000 | 
|---|---|---|
| committer | Eugene Sandulenko | 2005-02-20 00:17:22 +0000 | 
| commit | 27469a1896f08c6d32df1778dc7e9cce28c2bec4 (patch) | |
| tree | 173e32cafae393fd7bcf2d7eb4e81932c5cd2b95 /scumm/palette.cpp | |
| parent | 3184c2de34c89a1b380fffa9f9ac83f53dc062d7 (diff) | |
| download | scummvm-rg350-27469a1896f08c6d32df1778dc7e9cce28c2bec4.tar.gz scummvm-rg350-27469a1896f08c6d32df1778dc7e9cce28c2bec4.tar.bz2 scummvm-rg350-27469a1896f08c6d32df1778dc7e9cce28c2bec4.zip | |
Patch #1121337 (CGA rendering in early LEC titles).
Differences against patch:
  o Updated documentation
  o Fixed text colors
  o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
  Proper ditherers for zak & MM
  EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
Diffstat (limited to 'scumm/palette.cpp')
| -rw-r--r-- | scumm/palette.cpp | 22 | 
1 files changed, 22 insertions, 0 deletions
| diff --git a/scumm/palette.cpp b/scumm/palette.cpp index b4f8ab8e43..9f0b0cd445 100644 --- a/scumm/palette.cpp +++ b/scumm/palette.cpp @@ -48,6 +48,28 @@ void ScummEngine::setupAmigaPalette() {  	setPalColor(15, 255, 255, 255);  } +void ScummEngine::setupHercPalette() { +	setPalColor( 0,   0,   0,   0); +	setPalColor( 1, 0xAE, 0x69, 0x38); + +	// Setup cursor palette +	setPalColor( 7, 170, 170, 170); +	setPalColor( 8,  85,  85,  85); +	setPalColor(15, 255, 255, 255); +} + +void ScummEngine::setupCGAPalette() { +	setPalColor( 0,   0,   0,   0); +	setPalColor( 1,   0, 168, 168); +	setPalColor( 2, 168,   0, 168); +	setPalColor( 3, 168, 168, 168); + +	// Setup cursor palette +	setPalColor( 7, 170, 170, 170); +	setPalColor( 8,  85,  85,  85); +	setPalColor(15, 255, 255, 255); +} +  void ScummEngine::setupEGAPalette() {  	setPalColor( 0,   0,   0,   0);  	setPalColor( 1,   0,   0, 170); | 
