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author | Eugene Sandulenko | 2005-02-20 00:17:22 +0000 |
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committer | Eugene Sandulenko | 2005-02-20 00:17:22 +0000 |
commit | 27469a1896f08c6d32df1778dc7e9cce28c2bec4 (patch) | |
tree | 173e32cafae393fd7bcf2d7eb4e81932c5cd2b95 /scumm/palette.cpp | |
parent | 3184c2de34c89a1b380fffa9f9ac83f53dc062d7 (diff) | |
download | scummvm-rg350-27469a1896f08c6d32df1778dc7e9cce28c2bec4.tar.gz scummvm-rg350-27469a1896f08c6d32df1778dc7e9cce28c2bec4.tar.bz2 scummvm-rg350-27469a1896f08c6d32df1778dc7e9cce28c2bec4.zip |
Patch #1121337 (CGA rendering in early LEC titles).
Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
Diffstat (limited to 'scumm/palette.cpp')
-rw-r--r-- | scumm/palette.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/scumm/palette.cpp b/scumm/palette.cpp index b4f8ab8e43..9f0b0cd445 100644 --- a/scumm/palette.cpp +++ b/scumm/palette.cpp @@ -48,6 +48,28 @@ void ScummEngine::setupAmigaPalette() { setPalColor(15, 255, 255, 255); } +void ScummEngine::setupHercPalette() { + setPalColor( 0, 0, 0, 0); + setPalColor( 1, 0xAE, 0x69, 0x38); + + // Setup cursor palette + setPalColor( 7, 170, 170, 170); + setPalColor( 8, 85, 85, 85); + setPalColor(15, 255, 255, 255); +} + +void ScummEngine::setupCGAPalette() { + setPalColor( 0, 0, 0, 0); + setPalColor( 1, 0, 168, 168); + setPalColor( 2, 168, 0, 168); + setPalColor( 3, 168, 168, 168); + + // Setup cursor palette + setPalColor( 7, 170, 170, 170); + setPalColor( 8, 85, 85, 85); + setPalColor(15, 255, 255, 255); +} + void ScummEngine::setupEGAPalette() { setPalColor( 0, 0, 0, 0); setPalColor( 1, 0, 0, 170); |