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authorEugene Sandulenko2005-04-07 21:13:01 +0000
committerEugene Sandulenko2005-04-07 21:13:01 +0000
commitba3077ed0e06f39dd27353f0e3a6c2c9ba05791d (patch)
tree359be431e5e03de71164719a47da1ac38fc6d305 /scumm/player_nes.h
parentbac8f7a90c8f9fc5a92623a877c25062edc81607 (diff)
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Patch from Quietust:
1. properly handle costume colors in dark rooms (verified against disasm) 2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally 3. NES audio now obeys the volume control 4. in MM NES, o2_setObjPreposition is a no-op 5. o2_lights uses new-style light values (i.e. bitfields) in MM NES 6. o2_delay, use ssPaused identifier rather than a literal '1' 7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value svn-id: r17443
Diffstat (limited to 'scumm/player_nes.h')
-rw-r--r--scumm/player_nes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/player_nes.h b/scumm/player_nes.h
index c3132b6fdc..6674ff080a 100644
--- a/scumm/player_nes.h
+++ b/scumm/player_nes.h
@@ -73,6 +73,7 @@ private:
int _sample_rate;
int _samples_per_frame;
int _current_sample;
+ int _maxvol;
static const int MAXVOLUME = 0x7F;
static const int NUMSLOTS = 3;