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authorTorbjörn Andersson2003-06-06 23:22:59 +0000
committerTorbjörn Andersson2003-06-06 23:22:59 +0000
commit229c5bb3284847db07295de705282f6f66e9d919 (patch)
treed52c6002ca0169fcfd4c88fa85927dc431a809a6 /scumm/player_v2.cpp
parent4b227da824c984fca082d2c6f90ed13cfaa0dd09 (diff)
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I have no idea if this is right, but at least sound seems to be working
again in Maniac Mansion, Zak and EGA Loom. svn-id: r8365
Diffstat (limited to 'scumm/player_v2.cpp')
-rw-r--r--scumm/player_v2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/player_v2.cpp b/scumm/player_v2.cpp
index bdd50ab90a..f073f8781b 100644
--- a/scumm/player_v2.cpp
+++ b/scumm/player_v2.cpp
@@ -336,7 +336,7 @@ Player_V2::Player_V2(Scumm *scumm) : _scumm(scumm) {
_sample_rate = _system->property(OSystem::PROP_GET_SAMPLE_RATE, 0);
_mutex = _system->create_mutex();
- _header_len = (scumm->_features & GF_SMALL_HEADER) ? 6 : 4;
+ _header_len = (scumm->_features & GF_SMALL_HEADER) ? 4 : 6;
// Initialize sound queue
current_nr = next_nr = 0;