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author | Torbjörn Andersson | 2003-06-06 23:22:59 +0000 |
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committer | Torbjörn Andersson | 2003-06-06 23:22:59 +0000 |
commit | 229c5bb3284847db07295de705282f6f66e9d919 (patch) | |
tree | d52c6002ca0169fcfd4c88fa85927dc431a809a6 /scumm/player_v2.cpp | |
parent | 4b227da824c984fca082d2c6f90ed13cfaa0dd09 (diff) | |
download | scummvm-rg350-229c5bb3284847db07295de705282f6f66e9d919.tar.gz scummvm-rg350-229c5bb3284847db07295de705282f6f66e9d919.tar.bz2 scummvm-rg350-229c5bb3284847db07295de705282f6f66e9d919.zip |
I have no idea if this is right, but at least sound seems to be working
again in Maniac Mansion, Zak and EGA Loom.
svn-id: r8365
Diffstat (limited to 'scumm/player_v2.cpp')
-rw-r--r-- | scumm/player_v2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/player_v2.cpp b/scumm/player_v2.cpp index bdd50ab90a..f073f8781b 100644 --- a/scumm/player_v2.cpp +++ b/scumm/player_v2.cpp @@ -336,7 +336,7 @@ Player_V2::Player_V2(Scumm *scumm) : _scumm(scumm) { _sample_rate = _system->property(OSystem::PROP_GET_SAMPLE_RATE, 0); _mutex = _system->create_mutex(); - _header_len = (scumm->_features & GF_SMALL_HEADER) ? 6 : 4; + _header_len = (scumm->_features & GF_SMALL_HEADER) ? 4 : 6; // Initialize sound queue current_nr = next_nr = 0; |