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authorJamieson Christian2003-08-13 17:38:05 +0000
committerJamieson Christian2003-08-13 17:38:05 +0000
commitd38a0289966e29506777d5eb2ed8901e332e4247 (patch)
tree3c197c978cb67ca86e3cd2fa4c8f4a387175d89c /scumm/player_v2.cpp
parent2ad09e785739f13f4d387e4a9d723b4cef07f890 (diff)
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More monkeyvga credits fix for -epcspk/pcjr
svn-id: r9666
Diffstat (limited to 'scumm/player_v2.cpp')
-rw-r--r--scumm/player_v2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/player_v2.cpp b/scumm/player_v2.cpp
index b3271b2922..b716733bfd 100644
--- a/scumm/player_v2.cpp
+++ b/scumm/player_v2.cpp
@@ -333,7 +333,7 @@ Player_V2::Player_V2(Scumm *scumm) {
// This simulates the pc speaker sound, which is driven
// by the 8253 (square wave generator) and a low-band filter.
- _isV3Game = (scumm->_version == 3);
+ _isV3Game = (scumm->_version >= 3);
_system = scumm->_system;
_mixer = scumm->_mixer;
_sample_rate = _system->property(OSystem::PROP_GET_SAMPLE_RATE, 0);