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author | Eugene Sandulenko | 2005-04-07 07:29:19 +0000 |
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committer | Eugene Sandulenko | 2005-04-07 07:29:19 +0000 |
commit | 668c889c8e2c10511c0783aca38e6f63bfbe6a60 (patch) | |
tree | 6d136301cb25d3c29e0be14fc9fa63d87debc268 /scumm/player_v2a.cpp | |
parent | 19ff0b0085df624918ee9ab438f1c40bfec57c83 (diff) | |
download | scummvm-rg350-668c889c8e2c10511c0783aca38e6f63bfbe6a60.tar.gz scummvm-rg350-668c889c8e2c10511c0783aca38e6f63bfbe6a60.tar.bz2 scummvm-rg350-668c889c8e2c10511c0783aca38e6f63bfbe6a60.zip |
Patch from Quietust
o Remove unused _system variables in player_v2a and player_v3a
o Sound player for MM NES :) Now we're playing chiptunes.
svn-id: r17425
Diffstat (limited to 'scumm/player_v2a.cpp')
-rw-r--r-- | scumm/player_v2a.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/player_v2a.cpp b/scumm/player_v2a.cpp index e37327cff8..4381c5bcc7 100644 --- a/scumm/player_v2a.cpp +++ b/scumm/player_v2a.cpp @@ -1305,7 +1305,6 @@ static V2A_Sound *findSound (unsigned long crc) { Player_V2A::Player_V2A(ScummEngine *scumm) { int i; _vm = scumm; - _system = scumm->_system; #ifdef __PALM_OS__ if (!CRCtable) CRCtable = (uint32 *)calloc(256, sizeof(uint32)); |